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GroundShot addresses the critical challenge of maintaining visual consistency in multi-shot generated videos by introducing an entity-grounded memory framework that schedules generation order based on reference utility. This training-free approach significantly reduces entity drift across shots without requiring model modifications, offering a practical solution for high-fidelity video synthesis workflows. The accompanying GroundBench benchmark provides necessary diagnostic tools to evaluate consistency at the specific level where human perception degrades most rapidly in long-form content.
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GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2606.20799v3 Announce Type: replace-cross Abstract: Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear across shots -- characters, objects, and locations -- to drift away from how they first appear. We observe that viewers judge consistency by comparing each later appearance of an entity with its first clear appearance; the visual quality of this initial appearance sets the consistency ceiling for all that follows. Motivated by this, we present \textbf{GroundShot}, a training-free, model-agnostic agentic framework for entity-grounded multi-shot generation. GroundShot builds an entity-level visual memory online from accepted generated shots: it schedules shots' generation order by their expected usefulness as entity references, grounds entities from generated videos, verifies their reliability before adding them to memory, and retrieves suitable entity references from memory before each shot is generated. To evaluate this entity-centered view of consistency, we further introduce \textbf{GroundBench}, a diagnostic benchmark that measures consistency at the entity level while isolating controlled challenge dimensions. Experiments show that GroundShot improves multi-shot consistency over existing methods while requiring no additional training or model modification.

Abstract:Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear across shots -- characters, objects, and locations -- to drift away from how they first appear. We observe that viewers judge consistency by comparing each later appearance of an entity with its first clear appearance; the visual quality of this initial appearance sets the consistency ceiling for all that follows. Motivated by this, we present \textbf{GroundShot}, a training-free, model-agnostic agentic framework for entity-grounded multi-shot generation. GroundShot builds an entity-level visual memory online from accepted generated shots: it schedules shots' generation order by their expected usefulness as entity references, grounds entities from generated videos, verifies their reliability before adding them to memory, and retrieves suitable entity references from memory before each shot is generated. To evaluate this entity-centered view of consistency, we further introduce \textbf{GroundBench}, a diagnostic benchmark that measures consistency at the entity level while isolating controlled challenge dimensions. Experiments show that GroundShot improves multi-shot consistency over existing methods while requiring no additional training or model modification.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2606.20799 [cs.CV]

(or arXiv:2606.20799v3 [cs.CV] for this version)

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