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This research introduces GIF, an agentic framework that generates fine-grained, physically consistent object compositions to enhance robot manipulation foundation models. By leveraging 2D/3D generative models and a VLM verifier, the system significantly improves asset quality and reduces collision rates for policy learning in both simulation and real-world settings.
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GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.05927v1 Announce Type: new Abstract: Robot manipulation foundation models require scalable evaluation and data generation across diverse scenarios, with simulation providing an environment for both. Automated scene generation offers a promising path, yet prior work has largely emphasized coarse-grained scene layouts rather than fine-grained functional object compositions. Motivated by this gap, we present GIF, an agentic Generation framework for Interactive and Functional object compositions. In this framework, we recast this problem as disentangled reconstruction followed by relative pose recovery. CoGen produces instance-disentangled meshes with coarse initial poses leveraging complementary strengths of 2D and 3D generative models. GPRM refines the relative pose under joint geometric and physical guidance, and a VLM verifier selects the candidate that best matches the structured specification. We further construct a benchmark spanning eight representative contact-geometry classes and compare with state-of-the-art generators; GIF improves both asset quality and relation matching, while reducing collision rate to below 1%. Finally, we synthesize data for policy learning, revealing diversity scaling in both simulation and real-world deployment.

Abstract:Robot manipulation foundation models require scalable evaluation and data generation across diverse scenarios, with simulation providing an environment for both. Automated scene generation offers a promising path, yet prior work has largely emphasized coarse-grained scene layouts rather than fine-grained functional object compositions. Motivated by this gap, we present GIF, an agentic Generation framework for Interactive and Functional object compositions. In this framework, we recast this problem as disentangled reconstruction followed by relative pose recovery. CoGen produces instance-disentangled meshes with coarse initial poses leveraging complementary strengths of 2D and 3D generative models. GPRM refines the relative pose under joint geometric and physical guidance, and a VLM verifier selects the candidate that best matches the structured specification. We further construct a benchmark spanning eight representative contact-geometry classes and compare with state-of-the-art generators; GIF improves both asset quality and relation matching, while reducing collision rate to below 1%. Finally, we synthesize data for policy learning, revealing diversity scaling in both simulation and real-world deployment.

Robotics (cs.RO)

arXiv:2609.05927 [cs.RO]

(or arXiv:2609.05927v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.05927 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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