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GenXR-Bench introduces a critical evaluation framework for coding agents tackling the unique challenges of extended reality development, specifically addressing runtime robustness in dynamic 3D environments. The study reveals that current models struggle significantly with embodied interaction semantics and asynchronous sensor lifecycles, achieving only about 51% success rates on complex XR tasks. This benchmark establishes a necessary testbed for advancing spatial computing agents beyond traditional single-file generation capabilities.
GenXR-Bench: Benchmarking Coding Agents for Interactive XR Development
arXiv:2610.29014v1 Announce Type: new Abstract: Coding agents are rapidly advancing from single-file generation to long-horizon repository-scale engineering, yet the evaluation of their capabilities to author interactive extended reality (XR) applications remains an open challenge. Unlike traditional software, XR applications operate within dynamic 3D physical environments where runtime robustness depends jointly on continuous user motion, spatial input, and environmental sensing. We introduce GenXR-Bench, the first benchmark for the end-to-end evaluation of coding agents in XR software development. GenXR-Bench contains 112 expert-authored tasks spanning 24 feature implementations, 21 bug repairs, and 67 application generation tasks. Held-out tests combine scripted and adaptive interactions with programmatic and visual assertions to evaluate core functionality and runtime behavior. GenXR-Bench's testing suite achieves 96.5% accuracy against blinded expert judgments of 124 candidate applications executed on consumer XR hardware. Evaluating 10 models on GenXR-Bench, we find that the strongest configuration achieves only 50.9% overall Pass@1. Failure analysis identifies recurring misunderstandings in asynchronous sensor lifecycles, physical grounding, and embodied interaction semantics. GenXR-Bench establishes a reproducible testbed for evaluating coding agents in the interactive and physically situated conditions of spatial computing.
Abstract:Coding agents are rapidly advancing from single-file generation to long-horizon repository-scale engineering, yet the evaluation of their capabilities to author interactive extended reality (XR) applications remains an open challenge. Unlike traditional software, XR applications operate within dynamic 3D physical environments where runtime robustness depends jointly on continuous user motion, spatial input, and environmental sensing. We introduce GenXR-Bench, the first benchmark for the end-to-end evaluation of coding agents in XR software development. GenXR-Bench contains 112 expert-authored tasks spanning 24 feature implementations, 21 bug repairs, and 67 application generation tasks. Held-out tests combine scripted and adaptive interactions with programmatic and visual assertions to evaluate core functionality and runtime behavior. GenXR-Bench's testing suite achieves 96.5% accuracy against blinded expert judgments of 124 candidate applications executed on consumer XR hardware. Evaluating 10 models on GenXR-Bench, we find that the strongest configuration achieves only 50.9% overall Pass@1. Failure analysis identifies recurring misunderstandings in asynchronous sensor lifecycles, physical grounding, and embodied interaction semantics. GenXR-Bench establishes a reproducible testbed for evaluating coding agents in the interactive and physically situated conditions of spatial computing.
37 pages, 10 figures. Code available at this https URL
Artificial Intelligence (cs.AI); Graphics (cs.GR); Human-Computer Interaction (cs.HC)
arXiv:2610.29014 [cs.AI]
(or arXiv:2610.29014v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2610.29014 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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