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This research advances embodied AI by integrating dual behavior control systems—habitual and goal-directed—to create more realistic human-like agents in 3D environments. By dynamically balancing these mechanisms, the framework significantly improves behavioral fidelity beyond current models that focus solely on goal-oriented tasks. The inclusion of personalized habit memory and context-aware world modeling represents a substantive step toward simulating complex human cognitive patterns.
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Generative Embodied Multiple Behavior Control Systems for Human-like Agents

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.22691v1 Announce Type: new Abstract: An enduring and richly elaborated dichotomy in cognitive neuroscience is that of human behavior control mechanisms, divided into habitual versus goal-directed. While existing human-like agent frameworks primarily focus on modeling goal- directed behavior, habitual behavior has been largely overlooked, though it plays a crucial role in human daily life. In this paper, we address this gap by studying multiple behavior control systems that jointly model goal-directed and habitual behaviors. We propose a human behavior control mechanism-inspired framework which the Habitual Controller retrieves cue-triggered behaviors from personal- ized habit memory, while the Goal-directed Controller employs a context-aware world model to predict action consequences and estimate their values. The Arbiter dynamically balances the influence of both systems according to individual differ- ences and momentary internal states. To reconstruct diverse human-level behavior instructions in 3D environments, we further develop a keyframe-guided 3D mo- tion generation module. Through extensive evaluation methods, human studies, and ablations studies, experimental results demonstrate that human-likeness per- formance is significantly improved by our approach. The efficacy of our approach indicates the benefits of leveraging habitual behavior and multiple behavior con- trol system coordination for believable embodied human-like agents.

Abstract:An enduring and richly elaborated dichotomy in cognitive neuroscience is that of human behavior control mechanisms, divided into habitual versus goal-directed. While existing human-like agent frameworks primarily focus on modeling goal- directed behavior, habitual behavior has been largely overlooked, though it plays a crucial role in human daily life. In this paper, we address this gap by studying multiple behavior control systems that jointly model goal-directed and habitual behaviors. We propose a human behavior control mechanism-inspired framework which the Habitual Controller retrieves cue-triggered behaviors from personal- ized habit memory, while the Goal-directed Controller employs a context-aware world model to predict action consequences and estimate their values. The Arbiter dynamically balances the influence of both systems according to individual differ- ences and momentary internal states. To reconstruct diverse human-level behavior instructions in 3D environments, we further develop a keyframe-guided 3D mo- tion generation module. Through extensive evaluation methods, human studies, and ablations studies, experimental results demonstrate that human-likeness per- formance is significantly improved by our approach. The efficacy of our approach indicates the benefits of leveraging habitual behavior and multiple behavior con- trol system coordination for believable embodied human-like agents.

Artificial Intelligence (cs.AI)

arXiv:2609.22691 [cs.AI]

(or arXiv:2609.22691v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.22691 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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