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This research tackles the labor-intensive challenge of testing interview dialogue systems by leveraging large language models to automatically generate diverse user personas with specific communication styles. By automating the creation of varied simulated users, the method significantly reduces manual effort while enhancing the robustness and adaptability of AI-driven interview tools. The approach represents a practical advancement in scaling evaluation protocols for complex conversational agents without compromising on behavioral diversity.
Generating Diverse Personas for User Simulators to Test Interview Dialogue Systems
arXiv:2608.19549v1 Announce Type: new Abstract: This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive. We propose a method that automatically generates personas for user simulators using a large language model. Furthermore, by assigning personality traits related to communication styles when generating personas, we aim to increase the diversity of communication styles in the user simulator. Experimental results show that the proposed method enables the user simulator to generate utterances with greater variation.
Abstract:This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive. We propose a method that automatically generates personas for user simulators using a large language model. Furthermore, by assigning personality traits related to communication styles when generating personas, we aim to increase the diversity of communication styles in the user simulator. Experimental results show that the proposed method enables the user simulator to generate utterances with greater variation.
Computation and Language (cs.CL); Human-Computer Interaction (cs.HC)
arXiv:2608.19549 [cs.CL]
(or arXiv:2608.19549v1 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2608.19549 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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