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This paper presents a modular, object-oriented framework for LLM-based multi-agent simulations, with a memory summarization mechanism that filters raw agent memory down to salient events. Its main demonstration is a simulated social media environment that reproduces some online social behaviors, but the evidence is qualitative and the code is not yet released. Readers should watch for validation against real behavioral data and for whether the reusability claims hold up in practice.
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Generalized Multi-agent Social Simulation Framework

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2510.06225v2 Announce Type: replace-cross Abstract: Multi-agent social interaction has clearly benefited from Large Language Models. However, current simulation systems still face challenges such as difficulties in scaling to diverse scenarios and poor reusability due to a lack of modular design. To address these issues, we designed and developed a modular, object-oriented framework that organically integrates various base classes through a hierarchical structure, harvesting scalability and reusability. We inherited the framework to realize common derived classes. Additionally, a memory summarization mechanism is proposed to filter and distill relevant information from raw memory data, prioritizing contextually salient events and interactions. By selecting and combining some necessary derived classes, we customized a specific simulated environment. Utilizing this simulated environment, we successfully simulated human interactions on social media, replicating real-world online social behaviors. The source code for the project will be released and evolve.

Abstract:Multi-agent social interaction has clearly benefited from Large Language Models. However, current simulation systems still face challenges such as difficulties in scaling to diverse scenarios and poor reusability due to a lack of modular design. To address these issues, we designed and developed a modular, object-oriented framework that organically integrates various base classes through a hierarchical structure, harvesting scalability and reusability. We inherited the framework to realize common derived classes. Additionally, a memory summarization mechanism is proposed to filter and distill relevant information from raw memory data, prioritizing contextually salient events and interactions. By selecting and combining some necessary derived classes, we customized a specific simulated environment. Utilizing this simulated environment, we successfully simulated human interactions on social media, replicating real-world online social behaviors. The source code for the project will be released and evolve.

Physics and Society (physics.soc-ph); Artificial Intelligence (cs.AI)

arXiv:2510.06225 [physics.soc-ph]

(or arXiv:2510.06225v2 [physics.soc-ph] for this version)

https://doi.org/10.48550/arXiv.2510.06225 Focus to learn more arXiv-issued DOI via DataCite

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