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This research demonstrates the first successful rendering of video directly on quantum hardware by adapting Composable Function Systems (CFS) to Noisy Intermediate-Scale Quantum architectures. By addressing limitations in classical implementations and utilizing specific physical maps, the study proves that complex visualizations are feasible even with current noisy qubits, potentially offering speed-ups for this specialized method.
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General purpose graphical rendering on quantum devices with composable function systems

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arXiv:2608.04022v1 Announce Type: cross Abstract: The controlled creation of specific quantum states is a highly challenging field of research that is also in high demand with applications in various quantum technologies. Due to its difficulty, it has been historically impossible to use quantum states as a rendering target for complex scenes and visualizations, especially in the Noisy Intermediate-Scale Quantum (NISQ) era where operations are noisy and only a few qubits are available. Even so, in this paper we propose a new, quantum compatible method for general purpose rendering by extending Composable Function Systems (CFSs) to quantum architectures. We discuss limitations in the classical implementation of CFSs and the physical maps necessary for adapting the classical method to quantum by showing the generation of object primitives and transformations of such objects, including duplications and smears, some of which are topologically non-trivial. Our results reveal the possibility of a speed-up for this, specific method on quantum hardware and our method has been used to create the first video rendered on quantum architectures.

Abstract:The controlled creation of specific quantum states is a highly challenging field of research that is also in high demand with applications in various quantum technologies. Due to its difficulty, it has been historically impossible to use quantum states as a rendering target for complex scenes and visualizations, especially in the Noisy Intermediate-Scale Quantum (NISQ) era where operations are noisy and only a few qubits are available. Even so, in this paper we propose a new, quantum compatible method for general purpose rendering by extending Composable Function Systems (CFSs) to quantum architectures. We discuss limitations in the classical implementation of CFSs and the physical maps necessary for adapting the classical method to quantum by showing the generation of object primitives and transformations of such objects, including duplications and smears, some of which are topologically non-trivial. Our results reveal the possibility of a speed-up for this, specific method on quantum hardware and our method has been used to create the first video rendered on quantum architectures.

Graphics (cs.GR); Quantum Physics (quant-ph)

arXiv:2608.04022 [cs.GR]

(or arXiv:2608.04022v1 [cs.GR] for this version)

https://doi.org/10.48550/arXiv.2608.04022 Focus to learn more arXiv-issued DOI via DataCite

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