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GEM-4D addresses the critical gap in video world models by enforcing geometric consistency, which is essential for translating simulated predictions into reliable real-world robot manipulation tasks. By distilling 4D correspondence from foundation models, this approach achieves state-of-the-art performance without increasing inference costs or requiring complex multi-stream architectures. The integration of an inverse dynamics module demonstrates a significant leap toward deploying generative AI directly in physical robotic control systems.
GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation
arXiv:2605.22882v4 Announce Type: replace-cross Abstract: Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
Abstract:Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at this https URL.
Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)
arXiv:2605.22882 [cs.CV]
(or arXiv:2605.22882v4 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2605.22882 Focus to learn more arXiv-issued DOI via DataCite
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