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This research introduces Game-Guided Skill Discovery (GGSD), a framework that leverages self-play in competitive games to distill motor skills into a compact, human-interpretable set of behaviors. By training hierarchical agents to compete against their past selves, the method enables humans to directly control embodied robots using discrete skill transitions rather than low-level actions. The approach successfully generates emergent combo behaviors across various robotic environments, allowing users to compose these skills to solve unseen tasks without additional training.
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Game-Guided Skill Discovery through Self-Play for Playable Agent Control

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.40137v1 Announce Type: cross Abstract: We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents through a small set of learned behaviors rather than low-level actions. To be effective, these skills should be semantically distinct, interpretable, and expressive; properties that existing unsupervised skill-discovery methods often fail to achieve simultaneously. GGSD achieves these desiderata by grounding skill discovery in competitive gameplay. A hierarchical agent competes against its past selves, with a high-level policy selecting from a small discrete skill set and a skill-conditioned low-level policy learning the corresponding behaviors. After training, a human can replace the high-level policy and directly control the agent through the same discrete skills. Despite the small number of high-level actions, skill transitions give rise to emergent combo behaviors, expanding expressivity beyond individual primitives. Across Ant, Franka-arm, and Unitree G1 environments, we show that GGSD produces human-playable skills that humans can compose to solve unseen tasks, such as Maze and CubePush, without additional training. An interactive demo is available at https://ggsd-demo.github.io.

Abstract:We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents through a small set of learned behaviors rather than low-level actions. To be effective, these skills should be semantically distinct, interpretable, and expressive; properties that existing unsupervised skill-discovery methods often fail to achieve simultaneously. GGSD achieves these desiderata by grounding skill discovery in competitive gameplay. A hierarchical agent competes against its past selves, with a high-level policy selecting from a small discrete skill set and a skill-conditioned low-level policy learning the corresponding behaviors. After training, a human can replace the high-level policy and directly control the agent through the same discrete skills. Despite the small number of high-level actions, skill transitions give rise to emergent combo behaviors, expanding expressivity beyond individual primitives. Across Ant, Franka-arm, and Unitree G1 environments, we show that GGSD produces human-playable skills that humans can compose to solve unseen tasks, such as Maze and CubePush, without additional training. An interactive demo is available at this https URL.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Robotics (cs.RO)

arXiv:2609.40137 [cs.LG]

(or arXiv:2609.40137v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.40137 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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