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This research investigates how discrete speech representations influence the quality of 3D facial animation in text-to-speech systems. By comparing various encoding strategies, the study demonstrates that phonetic-class-based tokens significantly improve articulatory deformation prediction without sacrificing acoustic fidelity. The work proposes a novel Audio Visual Text-to-Speech pipeline that unifies these modalities within a shared discrete representation space for more robust synthesis.
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From Tokens to Faces: Investigating Discrete Speech Representations for 3D Facial Animation

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2606.13630v1 Announce Type: new Abstract: The choice of speech representation is critical in speech-driven 3D facial animation. Representations differ in what they encode: SSL features emphasize segmental and semantic cues, neural codecs yield latents optimized for acoustic reconstruction, and ASR-style objectives produce label-based spaces. We evaluate four speech representation families for 3D facial synthesis, comparing their facial reconstruction quality across two facial decoders using objective metrics and a perceptual evaluation. We additionally conduct probing analyses that relate tokenized representations to phonetic units and to articulatory deformations. We found that encoding phonetic classes is beneficial for accurate facial animation prediction on both semantic and label-based representations with comparable facial animation quality. From the latter, we introduce an Audio Visual Text-to-Speech (AVTTS) pipeline that leverages, as a shared space, discrete representations to decode speech and 3D facial motion.

Abstract:The choice of speech representation is critical in speech-driven 3D facial animation. Representations differ in what they encode: SSL features emphasize segmental and semantic cues, neural codecs yield latents optimized for acoustic reconstruction, and ASR-style objectives produce label-based spaces. We evaluate four speech representation families for 3D facial synthesis, comparing their facial reconstruction quality across two facial decoders using objective metrics and a perceptual evaluation. We additionally conduct probing analyses that relate tokenized representations to phonetic units and to articulatory deformations. We found that encoding phonetic classes is beneficial for accurate facial animation prediction on both semantic and label-based representations with comparable facial animation quality. From the latter, we introduce an Audio Visual Text-to-Speech (AVTTS) pipeline that leverages, as a shared space, discrete representations to decode speech and 3D facial motion.

Computation and Language (cs.CL)

arXiv:2606.13630 [cs.CL]

(or arXiv:2606.13630v1 [cs.CL] for this version)

https://doi.org/10.48550/arXiv.2606.13630 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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