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FIRM-WM introduces a novel recurrent world model architecture designed to solve visual planning tasks using offline video data without explicit reward signals. By decoupling goal-comparable states from dynamic history fibers, the model effectively bridges gaps between factual trajectories and sampling-based planning, achieving superior performance on standard benchmarks like TwoRoom and Reacher while reducing computational overhead. This advancement represents a significant step forward in efficient, reward-free reinforcement learning for robotic manipulation and autonomous agents.
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FIRM-WM: State-factorized factual-interventional recurrent modeling for reward-free visual planning

arXiv3 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.22816v1 Announce Type: new Abstract: Reward-free latent world models can learn from offline videos and solve new image--goal tasks by optimizing actions through predicted latent futures. This setting places two demands on the planning state: its coordinates must be comparable with a goal image. Moreover, its dynamics must retain velocity, motion trend, contact, and other history--dependent information beyond those goal coordinates. Offline training creates a second mismatch: each recorded trajectory reveals one factual future, whereas a sampling--based planner compares many actions that were not taken from the same state. We introduce FIRM-WM (Factual--Interventional Recurrent World Model), a compact pixel world model designed around these two gaps. Its recurrent state separates a typed, goal--comparable configuration from a 128-dimensional dynamic fiber used for prediction but excluded from the terminal goal cost. Broad factual trajectories provide state coverage, while common--reset intervention branches provide observed outcomes for alternative action sequences. Before executing each branch, we reset the environment and restore the same recorded values exposed by the environment's state--setting interface. Under matched CEM planning and three independent full-pipeline seeds, FIRM-WM reaches 99.0$\pm$1.0% on TwoRoom, 92.7$\pm$2.1% on Reacher, and 88.0$\pm$3.0% on OGBench-Cube, compared with 89.0%, 88.0%, and 70.0% for LeWM. The deployed model uses 2.98--3.42M parameters and records 2.13--11.60$\times$ lower planning time on these tasks.

Abstract:Reward-free latent world models can learn from offline videos and solve new image--goal tasks by optimizing actions through predicted latent futures. This setting places two demands on the planning state: its coordinates must be comparable with a goal image. Moreover, its dynamics must retain velocity, motion trend, contact, and other history--dependent information beyond those goal coordinates. Offline training creates a second mismatch: each recorded trajectory reveals one factual future, whereas a sampling--based planner compares many actions that were not taken from the same state. We introduce FIRM-WM (Factual--Interventional Recurrent World Model), a compact pixel world model designed around these two gaps. Its recurrent state separates a typed, goal--comparable configuration from a 128-dimensional dynamic fiber used for prediction but excluded from the terminal goal cost. Broad factual trajectories provide state coverage, while common--reset intervention branches provide observed outcomes for alternative action sequences. Before executing each branch, we reset the environment and restore the same recorded values exposed by the environment's state--setting interface. Under matched CEM planning and three independent full-pipeline seeds, FIRM-WM reaches 99.0$\pm$1.0% on TwoRoom, 92.7$\pm$2.1% on Reacher, and 88.0$\pm$3.0% on OGBench-Cube, compared with 89.0%, 88.0%, and 70.0% for LeWM. The deployed model uses 2.98--3.42M parameters and records 2.13--11.60$\times$ lower planning time on these tasks.

Machine Learning (cs.LG)

arXiv:2609.22816 [cs.LG]

(or arXiv:2609.22816v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.22816 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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