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This article details FALCON-S, a high-fidelity simulation framework specifically designed to benchmark reinforcement learning and optimal control strategies for fixed-wing aerial robots operating in ground-effect regimes. By modeling full 6DoF physics and supporting GPU-accelerated parallel execution via Torch and NVIDIA Warp, the tool addresses critical gaps in simulating realistic low-altitude flight dynamics for autonomous systems training.
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FALCON-S: Fixed-wing ground-effect Aerodynamics Simulator and Flight Control Learning Suite

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.06046v1 Announce Type: cross Abstract: We present a modular, high-fidelity simulation framework for the development and benchmarking of flight control strategies in fixed-wing aerial robots operating near the ground. Unlike existing simulators that rely on simplified or hover-oriented dynamics, our framework models full 6DoF rigid-body physics, semi-empirical ground-effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances. This physical realism, combined with modular component design, enables systematic analysis of low-altitude flight behavior under realistic conditions. The simulator supports both CPU and GPU backends via Torch and NVIDIA Warp, enabling high-throughput parallel execution suitable for large-scale reinforcement learning training and optimal control rollouts. A unified interface accommodates a range of controllers (both RL and optical control algorithms) across tasks such as altitude regulation and trajectory tracking. Cross-validation with X-Plane and JSBSim is also supported to facilitate engineering integration and visual fidelity.

Abstract:We present a modular, high-fidelity simulation framework for the development and benchmarking of flight control strategies in fixed-wing aerial robots operating near the ground. Unlike existing simulators that rely on simplified or hover-oriented dynamics, our framework models full 6DoF rigid-body physics, semi-empirical ground-effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances. This physical realism, combined with modular component design, enables systematic analysis of low-altitude flight behavior under realistic conditions. The simulator supports both CPU and GPU backends via Torch and NVIDIA Warp, enabling high-throughput parallel execution suitable for large-scale reinforcement learning training and optimal control rollouts. A unified interface accommodates a range of controllers (both RL and optical control algorithms) across tasks such as altitude regulation and trajectory tracking. Cross-validation with X-Plane and JSBSim is also supported to facilitate engineering integration and visual fidelity.

Robotics (cs.RO); Machine Learning (cs.LG); Systems and Control (eess.SY)

arXiv:2609.06046 [cs.RO]

(or arXiv:2609.06046v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.06046 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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