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This research introduces Extreme-RGMT, a novel continual learning framework designed to resolve the inherent trade-off between generalist stability and specialist dynamic performance in humanoid robots. By utilizing asymmetric skill acquisition and difficulty-aware sampling, the method enables controllers to master highly complex motions without degrading previously learned everyday capabilities. The approach advances whole-body motion tracking toward human-expert levels by effectively handling data scarcity associated with rare, high-dynamic movements through strategic trajectory resampling.
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Extreme-RGMT: Continual Learning of Highly Dynamic Skills for Robust Generalist Humanoid Control

arXiv3 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2607.20110v1 Announce Type: new Abstract: Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, then employs an asymmetric skill acquisition and capability consolidation mechanism to constrain policy drift on mastered motions while emphasizing difficult dynamic segments. To address the scarcity of highly dynamic motions, their high failure rates, and the resulting shortage of informative samples, Extreme-RGMT combines difficulty-aware sampling with advantage-prioritized trajectory resampling to emphasize critical segments. Experiments show that Extreme-RGMT achieves state-of-the-art generalist whole-body motion-tracking performance, including substantially improved completion of challenging highly dynamic motions. The resulting controller directly executes diverse unseen highly dynamic motions under fixed references and online inertial motion-capture inputs, advancing generalist whole-body motion-tracking controllers toward highly dynamic motor capabilities at the human-expert level.

Abstract:Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, then employs an asymmetric skill acquisition and capability consolidation mechanism to constrain policy drift on mastered motions while emphasizing difficult dynamic segments. To address the scarcity of highly dynamic motions, their high failure rates, and the resulting shortage of informative samples, Extreme-RGMT combines difficulty-aware sampling with advantage-prioritized trajectory resampling to emphasize critical segments. Experiments show that Extreme-RGMT achieves state-of-the-art generalist whole-body motion-tracking performance, including substantially improved completion of challenging highly dynamic motions. The resulting controller directly executes diverse unseen highly dynamic motions under fixed references and online inertial motion-capture inputs, advancing generalist whole-body motion-tracking controllers toward highly dynamic motor capabilities at the human-expert level.

Robotics (cs.RO)

arXiv:2607.20110 [cs.RO]

(or arXiv:2607.20110v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2607.20110 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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