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This research addresses a critical bottleneck in robotic automation by decoupling task intent from execution speed, enabling systems to operate faster than human demonstrations without destabilizing robot-object dynamics. The proposed Expert-Play Contouring Control method leverages slow expert data for trajectory planning while using fast "play" data to model dynamic outcomes, achieving up to 2.2x throughput gains on interaction-sensitive tasks. This advancement represents a significant step toward scalable, high-speed robotic manipulation that respects physical constraints.
Expert-Play Contouring Control: Faster-than-Demonstration Planning from Slow Expert and Fast Play
arXiv:2609.22798v1 Announce Type: new Abstract: Expert demonstrations often specify what a robot should do, but not how fast it can do it. Imitation Learning (IL) inherits demonstration timing, while directly accelerating the learned motion can fail when faster execution changes the robot-object dynamics. We study faster-than-demonstration execution as a dynamics-aware control problem and introduce Expert-Play Contouring Control (EPCC), which combines slow expert demonstrations with fast, non-expert play. Expert demonstrations train a latent trajectory generator whose predictions are reparameterized into a time-independent contour of successful task progression, while play trains a world model (WM) of fast-action outcomes. At deployment, our proposed planner uses the WM to optimize actions that makes maximize progress along the expert-derived contour while penalizing deviation from the intended task evolution. Averaged across three visuomotor manipulation tasks, EPCC achieves a $2.0\times$ the throughput of the IL baseline, including $2.2\times$ that of the throughput of the strongest acceleration baseline on a task with interaction-sensitive object dynamics. Our analysis shows that the gains concentrate where faster execution changes robot-object evolution. Together, our results highlight a simple yet effective principle: demonstrations provide task intent, while play data provides the dynamic coverage needed to execute that intent faster.
Abstract:Expert demonstrations often specify what a robot should do, but not how fast it can do it. Imitation Learning (IL) inherits demonstration timing, while directly accelerating the learned motion can fail when faster execution changes the robot-object dynamics. We study faster-than-demonstration execution as a dynamics-aware control problem and introduce Expert-Play Contouring Control (EPCC), which combines slow expert demonstrations with fast, non-expert play. Expert demonstrations train a latent trajectory generator whose predictions are reparameterized into a time-independent contour of successful task progression, while play trains a world model (WM) of fast-action outcomes. At deployment, our proposed planner uses the WM to optimize actions that makes maximize progress along the expert-derived contour while penalizing deviation from the intended task evolution. Averaged across three visuomotor manipulation tasks, EPCC achieves a $2.0\times$ the throughput of the IL baseline, including $2.2\times$ that of the throughput of the strongest acceleration baseline on a task with interaction-sensitive object dynamics. Our analysis shows that the gains concentrate where faster execution changes robot-object evolution. Together, our results highlight a simple yet effective principle: demonstrations provide task intent, while play data provides the dynamic coverage needed to execute that intent faster.
Robotics (cs.RO)
arXiv:2609.22798 [cs.RO]
(or arXiv:2609.22798v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.22798 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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