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This paper advances the theoretical understanding of stochastic multi-armed bandits by introducing the "approximately correct in expectation" (ACE) framework, which offers stronger convergence guarantees than traditional high-probability bounds. The authors demonstrate that deterministic algorithms are fundamentally limited within this new metric while deriving tight upper and lower bounds for stochastic approaches like Thompson sampling. These findings provide critical insights into the fundamental limits of sample efficiency in sequential decision-making problems.
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Expected Sample Complexity in Multi-Armed Bandits

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arXiv:2610.09929v1 Announce Type: new Abstract: Sample complexity is a widely used metric in sequential decision-making problems, defined as the number of suboptimal decisions during the interaction between the agent and an environment. We study the sample complexity of stochastic multi-armed bandit problems and introduce the expected sample complexity performance measure, analyzing it in a novel framework called approximately correct in expectation (ACE). We show that ACE guarantees imply almost sure convergence to the optimal expected reward, in contrast to high-probability guarantees found in other frameworks, and also show how to convert ACE guarantees into explicit expected regret bounds. We further show that, in contrast to existing measures, deterministic algorithms cannot obtain favorable ACE bounds, and analyze stochastic algorithms in two settings: when the allowed suboptimality level $\epsilon$ is known to the algorithm and when it is unknown. In the former, we devise an explore-then-$\epsilon$-greedy algorithm, and in the latter, we analyze the expected sample complexity of Thompson sampling. Finally, we establish nearly matching lower bounds for both settings, showing that the algorithms are tight in $\epsilon$ and proving a performance separation between the two regimes.

Abstract:Sample complexity is a widely used metric in sequential decision-making problems, defined as the number of suboptimal decisions during the interaction between the agent and an environment. We study the sample complexity of stochastic multi-armed bandit problems and introduce the expected sample complexity performance measure, analyzing it in a novel framework called approximately correct in expectation (ACE). We show that ACE guarantees imply almost sure convergence to the optimal expected reward, in contrast to high-probability guarantees found in other frameworks, and also show how to convert ACE guarantees into explicit expected regret bounds. We further show that, in contrast to existing measures, deterministic algorithms cannot obtain favorable ACE bounds, and analyze stochastic algorithms in two settings: when the allowed suboptimality level $\epsilon$ is known to the algorithm and when it is unknown. In the former, we devise an explore-then-$\epsilon$-greedy algorithm, and in the latter, we analyze the expected sample complexity of Thompson sampling. Finally, we establish nearly matching lower bounds for both settings, showing that the algorithms are tight in $\epsilon$ and proving a performance separation between the two regimes.

Machine Learning (cs.LG); Machine Learning (stat.ML)

arXiv:2610.09929 [cs.LG]

(or arXiv:2610.09929v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.09929 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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