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This research introduces Expected Flow Networks (EFlowNets) to handle stochastic environments, demonstrating superior performance in protein design tasks compared to existing GFlowNet formulations. The authors further extend this framework to adversarial settings with Adversarial Flow Networks (AFlowNets), which achieve high move accuracy in Connect-4 and surpass AlphaZero in tournament scenarios through self-play training.
Expected flow networks in stochastic environments and two-player zero-sum games
arXiv:2310.02779v3 Announce Type: replace Abstract: Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.
Abstract:Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.
Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT)
arXiv:2310.02779 [cs.LG]
(or arXiv:2310.02779v3 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2310.02779 Focus to learn more arXiv-issued DOI via DataCite
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