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Ex-Omni addresses the critical gap in omni-modal large language models by enabling the native generation of synchronized 3D facial animations alongside speech and text. The framework resolves temporal mismatches between discrete LLM reasoning and dense motion dynamics through a specialized decoder and a new weakly supervised dataset. This advancement pushes the boundaries of multimodal AI capabilities, moving beyond simple image generation to complex, coordinated human-like expression.
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Ex-Omni: Enabling 3D Facial Animation Generation for Omni-modal Large Language Models

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arXiv:2602.07106v3 Announce Type: replace-cross Abstract: Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely underexplored. A key challenge is the mismatch between the discrete semantic reasoning of LLMs and the dense temporal dynamics required for 3D facial motion. We propose Expressive Omni (Ex-Omni), a framework that augments OLLMs with speech-accompanied 3D facial animation. Ex-Omni decouples semantic reasoning from temporal generation through a speech-unit generator with blendshape co-supervision and a non-autoregressive blendshape decoder, where speech units provide temporal scaffolding and hidden speech representations carry facially relevant cues. We further introduce a token-as-query gated fusion (TQGF) interface for controlled semantic injection, as well as InstructS2SF-1200K, a 1.2M-sample weakly supervised dataset for speech-accompanied facial animation. Extensive experiments show that Ex-Omni retains competitive speech QA capability while natively generating coordinated text, speech, and 3D facial animation, and approaches the Audio2Face-3D teacher cascade in synchronization and human preference.

Abstract:Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely underexplored. A key challenge is the mismatch between the discrete semantic reasoning of LLMs and the dense temporal dynamics required for 3D facial motion. We propose Expressive Omni (Ex-Omni), a framework that augments OLLMs with speech-accompanied 3D facial animation. Ex-Omni decouples semantic reasoning from temporal generation through a speech-unit generator with blendshape co-supervision and a non-autoregressive blendshape decoder, where speech units provide temporal scaffolding and hidden speech representations carry facially relevant cues. We further introduce a token-as-query gated fusion (TQGF) interface for controlled semantic injection, as well as InstructS2SF-1200K, a 1.2M-sample weakly supervised dataset for speech-accompanied facial animation. Extensive experiments show that Ex-Omni retains competitive speech QA capability while natively generating coordinated text, speech, and 3D facial animation, and approaches the Audio2Face-3D teacher cascade in synchronization and human preference.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Computation and Language (cs.CL)

arXiv:2602.07106 [cs.CV]

(or arXiv:2602.07106v3 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2602.07106 Focus to learn more arXiv-issued DOI via DataCite

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