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perspectiva aiqbenchCercetare AI

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The paper proposes a skill-based memory and planning framework that lets multimodal agents refine their behavior through interaction, aiming to address the gap between imitation-based fine-tuning and outcome-only reinforcement learning. Its claims rest on benchmark results in VAB-Minecraft and DiscoveryWorld, so readers should check how the gains compare to strong baselines and whether the promised code release materializes. For practitioners, the useful question is whether the stratified skill approach transfers beyond these game-like environments.
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EvolvingBrain: An Adaptive Skill System for Multi-modal Agents Self-Evolution in Open Worlds

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2610.20786v1 Announce Type: new Abstract: Multi-modal agents have made significant progress in interacting with open worlds. However, their ability to self-evolve remains limited. Supervised fine-tuning enables imitation but not active experience organization, while outcome-based reinforcement learning promotes exploration yet underuses intermediate trajectory information. Therefore, we propose EvolvingBrain, which uses an adaptive skill system as the brain for agent self-evolution, consisting of two following components. Stratified Skill Self-Evolution: extracts Procedural Patterns and Problematic Patterns from model-specific trajectories, summarizes experience by generating skills, and evolves through multiple interactions with the open world, ultimately forming a Stratified Skill Architecture consisting of Domain, Plan, and Action/Trap Skills, which provides the agent with a multi-granularity knowledge repository and a novel evolution approach. State-Aware Adaptive Execution: summarizes long-horizon interactions into Structured Abstractive Memory and uses it to guide the State-Aware Skill Fusion Strategy, enabling the agent to utilize knowledge according to its current state. Experiments on VAB-Minecraft and DiscoveryWorld demonstrate that EvolvingBrain improves success rates on open-world tasks and exhibits generalization capabilities. Our code is provided in the supplementary materials and will be publicly released in the camera-ready version.

Abstract:Multi-modal agents have made significant progress in interacting with open worlds. However, their ability to self-evolve remains limited. Supervised fine-tuning enables imitation but not active experience organization, while outcome-based reinforcement learning promotes exploration yet underuses intermediate trajectory information. Therefore, we propose EvolvingBrain, which uses an adaptive skill system as the brain for agent self-evolution, consisting of two following components. Stratified Skill Self-Evolution: extracts Procedural Patterns and Problematic Patterns from model-specific trajectories, summarizes experience by generating skills, and evolves through multiple interactions with the open world, ultimately forming a Stratified Skill Architecture consisting of Domain, Plan, and Action/Trap Skills, which provides the agent with a multi-granularity knowledge repository and a novel evolution approach. State-Aware Adaptive Execution: summarizes long-horizon interactions into Structured Abstractive Memory and uses it to guide the State-Aware Skill Fusion Strategy, enabling the agent to utilize knowledge according to its current state. Experiments on VAB-Minecraft and DiscoveryWorld demonstrate that EvolvingBrain improves success rates on open-world tasks and exhibits generalization capabilities. Our code is provided in the supplementary materials and will be publicly released in the camera-ready version.

Artificial Intelligence (cs.AI)

arXiv:2610.20786 [cs.AI]

(or arXiv:2610.20786v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2610.20786 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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