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This paper introduces a reinforcement learning framework leveraging intrinsic curiosity to solve exploration challenges in non-stationary environments with sparse rewards. By utilizing Liquid State Machines, the authors demonstrate that effective exploration emerges at intermediate levels of system incoherence, outperforming standard deep RL baselines like PPO on LunarLander and BipedalWalker benchmarks. The work offers a distinct theoretical regime for agent dynamics that differs from existing Active Inference approaches, providing new insights into balancing rigidity and disorder in learning agents.
Endogenous Exploration in Reinforcement Learning with Intrinsic Curiosity
arXiv:2609.05650v1 Announce Type: new Abstract: We propose a reinforcement learning framework in which exploration is driven by intrinsic curiosity, designed for scenarios where environments are non-stationary and rewards are sparse, delayed, uninformative, or absent. In our model, action selection is guided by a combination of external rewards and an epistemic motivation mechanism that biases the agent toward structured exploratory directions. The central hypothesis is that effective exploration emerges at intermediate levels of incoherence, while performance degrades under both overly rigid and overly disordered dynamics. To test this idea, we implement the framework on top of a Liquid State Machine (LSM) substrate and evaluate it on two standard benchmarks: the discrete-action LunarLanderv2 and the continuous-control BipedalWalkerv3. The proposed method achieves competitive performance on both tasks relative to established deep RL algorithms, including Proximal Policy Optimization (PPO) and Intrinsic Curiosity Module (ICM). We further show that the curiosity window is not recovered in Active Inference agents under the same analysis, suggesting that the proposed dynamics capture a distinct exploration regime
Abstract:We propose a reinforcement learning framework in which exploration is driven by intrinsic curiosity, designed for scenarios where environments are non-stationary and rewards are sparse, delayed, uninformative, or absent. In our model, action selection is guided by a combination of external rewards and an epistemic motivation mechanism that biases the agent toward structured exploratory directions. The central hypothesis is that effective exploration emerges at intermediate levels of incoherence, while performance degrades under both overly rigid and overly disordered dynamics. To test this idea, we implement the framework on top of a Liquid State Machine (LSM) substrate and evaluate it on two standard benchmarks: the discrete-action LunarLanderv2 and the continuous-control BipedalWalkerv3. The proposed method achieves competitive performance on both tasks relative to established deep RL algorithms, including Proximal Policy Optimization (PPO) and Intrinsic Curiosity Module (ICM). We further show that the curiosity window is not recovered in Active Inference agents under the same analysis, suggesting that the proposed dynamics capture a distinct exploration regime
Machine Learning (cs.LG)
arXiv:2609.05650 [cs.LG]
(or arXiv:2609.05650v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2609.05650 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
https://doi.org/10.20944/preprints202608.1449.v1 Focus to learn more DOI(s) linking to related resources
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