analiza aiqbench
This paper introduces an open-source framework for generating reproducible 2D and 3D environments with controllable geometry and visibility metrics, specifically designed to benchmark robotic exploration and multi-agent deployment algorithms. By supporting diverse geometric families and providing a Rust-based engine for line-of-sight queries, the tool offers a standardized foundation for evaluating coverage strategies in complex spatial configurations. The work advances robotics research by enabling rigorous, reproducible experiments across varied topologies without relying on pre-existing synthetic datasets.
Dungeon and Visibility World Generator
arXiv:2610.19523v1 Announce Type: new Abstract: Robotic exploration, coverage, and multi-agent deployment algorithms require reproducible environments with controllable geometry and visibility. This paper presents the Dungeon and Visibility World Generator, an open-source framework for constructing two- and three-dimensional environments and evaluating geometric line-of-sight. The framework supports orthogonal, polygonal or polyhedral, and curvilinear geometries, with six construction families covering scattered rooms, clusters, winding passages, caverns, branches, and loops. Room dimensions, passage structures, obstacles, and spatial placement can be controlled through configurable parameters and probability distributions. Each generated environment provides continuous free-space geometry and a corresponding discrete occupancy representation. A Rust-based visibility engine supports line-of-sight queries in both representations, enabling the evaluation of observable regions from arbitrary agent positions. The framework records configurations, generated geometries, occupancy grids, and visibility results to support reproducible experiments. We demonstrate the generator across all six geometry classes, examine how geometry and spatial resolution affect visibility, and evaluate generation time and reproducibility. The resulting framework provides a configurable foundation for evaluating robotic exploration, coverage, and multi-agent deployment algorithms in diverse environments.
Abstract:Robotic exploration, coverage, and multi-agent deployment algorithms require reproducible environments with controllable geometry and visibility. This paper presents the Dungeon and Visibility World Generator, an open-source framework for constructing two- and three-dimensional environments and evaluating geometric line-of-sight. The framework supports orthogonal, polygonal or polyhedral, and curvilinear geometries, with six construction families covering scattered rooms, clusters, winding passages, caverns, branches, and loops. Room dimensions, passage structures, obstacles, and spatial placement can be controlled through configurable parameters and probability distributions. Each generated environment provides continuous free-space geometry and a corresponding discrete occupancy representation. A Rust-based visibility engine supports line-of-sight queries in both representations, enabling the evaluation of observable regions from arbitrary agent positions. The framework records configurations, generated geometries, occupancy grids, and visibility results to support reproducible experiments. We demonstrate the generator across all six geometry classes, examine how geometry and spatial resolution affect visibility, and evaluate generation time and reproducibility. The resulting framework provides a configurable foundation for evaluating robotic exploration, coverage, and multi-agent deployment algorithms in diverse environments.
Robotics (cs.RO)
arXiv:2610.19523 [cs.RO]
(or arXiv:2610.19523v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2610.19523 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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