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This research identifies critical limitations in how large language models actively acquire evidence during multi-turn abductive reasoning tasks, revealing tendencies to prematurely commit or exhaust interaction budgets without converging on valid hypotheses. The study highlights that performance degrades when queries are self-selected rather than guided by an oracle, suggesting fundamental challenges in model validation and stopping criteria for complex inference workflows. These findings offer essential insights into the robustness of current LLMs when operating under interactive constraints required for advanced reasoning applications.
Don't Let Me Ask for It: LLMs Show Deficiencies in Active Multi-Turn Information Acquisition for Abductive Inference
arXiv:2608.03388v1 Announce Type: new Abstract: Abductive reasoning requires forming hypotheses that explain observed evidence and revising them as new evidence becomes available. While large language models (LLMs) are often evaluated on whether they solve abductive reasoning tasks correctly, less is known about how they acquire evidence, update their hypotheses, and decide when to stop. We introduce Alien Abduction game, an interactive probe for studying these behaviours under different interaction modes. The modes vary in whether evidence is provided upfront or across turns, and whether queries are selected by the model or examples are provided by the oracle. Across models, providing evidence upfront leads to higher success rates than distributing it across turns. In multi-turn settings, some models commit before using the available evidence, while others exhaust the turn budget without converging. Models also achieve higher success rates when examples are provided by the oracle than when they select their own queries, although their final hypotheses are more consistent with the evidence they selected. These findings suggest that models may form hypotheses that fit self-selected evidence without sufficiently distinguishing them from alternatives, and may struggle to validate and refine their hypotheses or determine when to stop.
Abstract:Abductive reasoning requires forming hypotheses that explain observed evidence and revising them as new evidence becomes available. While large language models (LLMs) are often evaluated on whether they solve abductive reasoning tasks correctly, less is known about how they acquire evidence, update their hypotheses, and decide when to stop. We introduce Alien Abduction game, an interactive probe for studying these behaviours under different interaction modes. The modes vary in whether evidence is provided upfront or across turns, and whether queries are selected by the model or examples are provided by the oracle. Across models, providing evidence upfront leads to higher success rates than distributing it across turns. In multi-turn settings, some models commit before using the available evidence, while others exhaust the turn budget without converging. Models also achieve higher success rates when examples are provided by the oracle than when they select their own queries, although their final hypotheses are more consistent with the evidence they selected. These findings suggest that models may form hypotheses that fit self-selected evidence without sufficiently distinguishing them from alternatives, and may struggle to validate and refine their hypotheses or determine when to stop.
Computation and Language (cs.CL)
arXiv:2608.03388 [cs.CL]
(or arXiv:2608.03388v1 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2608.03388 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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