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This research demonstrates that the attention mechanism in Transolver is redundant for solving 3D fluid dynamics problems, as a simple linear map achieves equivalent accuracy. The study identifies global mixing via slicing and deslicing as the critical component for performance, while also introducing an efficient FlashSlice kernel to reduce memory and compute costs.
Does Transolver really need a Transformer?
arXiv:2609.32525v1 Announce Type: new Abstract: The widely used Transolver family of neural operators is based on physics-attention, which softly assigns the points of an unstructured mesh to a small number of slices, applies self-attention among the resulting tokens, and broadcasts the result back to the points. We provide a comprehensive empirical and theoretical analysis to elucidate the mechanisms which are responsible for model performance. To this end, we perform careful ablations on a challenging suite of nine 3D fluid dynamics benchmarks to find that replacing token attention with a constant linear map does not affect the accuracy. Thus, Transolver does not need a Transformer at all. However, removing the global mixing (slicing/deslicing) or doing it only once leads to performance collapse. We leverage the theory of averaging neural operators to explain and corroborate our findings by showing that just slicing/deslicing, in conjunction with pointwise MLPs, already suffices for universal approximation of continuous operators and attention is redundant in this context. Finally, we provide a novel FlashAttention-style efficient implementation of the key slicing/deslicing module of Transolver. This flashslice kernel streams slice and deslice over the points without materializing the heavy slice-weight tensor, while reproducing the best available implementation to floating point error. At the same time, it leads to very significant memory and compute savings, particularly at large slice counts.
Title:Does Transolver really need a Transformer?
Abstract:The widely used Transolver family of neural operators is based on physics-attention, which softly assigns the points of an unstructured mesh to a small number of slices, applies self-attention among the resulting tokens, and broadcasts the result back to the points. We provide a comprehensive empirical and theoretical analysis to elucidate the mechanisms which are responsible for model performance. To this end, we perform careful ablations on a challenging suite of nine 3D fluid dynamics benchmarks to find that replacing token attention with a constant linear map does not affect the accuracy. Thus, Transolver does not need a Transformer at all. However, removing the global mixing (slicing/deslicing) or doing it only once leads to performance collapse. We leverage the theory of averaging neural operators to explain and corroborate our findings by showing that just slicing/deslicing, in conjunction with pointwise MLPs, already suffices for universal approximation of continuous operators and attention is redundant in this context. Finally, we provide a novel FlashAttention-style efficient implementation of the key slicing/deslicing module of Transolver. This flashslice kernel streams slice and deslice over the points without materializing the heavy slice-weight tensor, while reproducing the best available implementation to floating point error. At the same time, it leads to very significant memory and compute savings, particularly at large slice counts.
Machine Learning (cs.LG)
arXiv:2609.32525 [cs.LG]
(or arXiv:2609.32525v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2609.32525 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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