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The paper finds that multimodal models struggle mainly because they misperceive images, not because they reason poorly. Replacing images with text descriptions lifts Claude's accuracy by over 20 points on algorithmic puzzles. Reward designs that encourage visual grounding during RL training give Qwen-2.5-VL-7B a modest 5.56-point gain, but the gains are uneven and verifiable-accuracy rewards can hurt cross-domain transfer. For practitioners, the result suggests that improving reasoning-stage rewards alone may not fix multimodal errors.
Disentangling Perception and Reasoning in Multimodal LLMs via Reward Design
arXiv:2601.00215v3 Announce Type: replace-cross Abstract: Reinforcement learning with verifiable rewards has driven major gains in LLM reasoning, and it is intuitive to assume this recipe will transfer well to multimodal models. However, multimodal models do two things: first, perceive what is in an image, then reason about what it implies. Because these stages are graded jointly, it is hard to tell how much room reasoning alone has to grow. We study this on algorithmic visual puzzles, where both components are necessary and show that perception, not reasoning, is the binding constraint. Replacing images with simple textual descriptions raises performance by over 20 points on average for Claude models. We then evaluate six reward designs aimed at inducing visual grounding during reasoning without chain-of-thought supervision. Training Qwen-2.5-VL-7B with GRPO, reward design induces long, structured reasoning with self-reflection and visual references, yielding a 5.56-point gain over the base model. These gains are, however, uneven; no single reward improves all categories, and rewards with verifiable accuracy signals trade cross-domain transfer for in-domain accuracy. These results point to perception-aware reward design as a path forward, so that signals correct perception at its source rather than the reasoning that inherits its errors.
Abstract:Reinforcement learning with verifiable rewards has driven major gains in LLM reasoning, and it is intuitive to assume this recipe will transfer well to multimodal models. However, multimodal models do two things: first, perceive what is in an image, then reason about what it implies. Because these stages are graded jointly, it is hard to tell how much room reasoning alone has to grow. We study this on algorithmic visual puzzles, where both components are necessary and show that perception, not reasoning, is the binding constraint. Replacing images with simple textual descriptions raises performance by over 20 points on average for Claude models. We then evaluate six reward designs aimed at inducing visual grounding during reasoning without chain-of-thought supervision. Training Qwen-2.5-VL-7B with GRPO, reward design induces long, structured reasoning with self-reflection and visual references, yielding a 5.56-point gain over the base model. These gains are, however, uneven; no single reward improves all categories, and rewards with verifiable accuracy signals trade cross-domain transfer for in-domain accuracy. These results point to perception-aware reward design as a path forward, so that signals correct perception at its source rather than the reasoning that inherits its errors.
Computer Vision and Pattern Recognition (cs.CV); Computation and Language (cs.CL)
arXiv:2601.00215 [cs.CV]
(or arXiv:2601.00215v3 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2601.00215 Focus to learn more arXiv-issued DOI via DataCite
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