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SoftPaint introduces a zero-shot sampling method using soft masks to achieve precise, pixel-level control over diffusion models without requiring expensive annotations or gradient calculations. This approach enables a continuous spectrum of edits for both images and videos, offering a memory-efficient solution that bridges the gap between coarse prompt-based editing and fine-grained re-synthesis.
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Diffusion Editing with Soft Mask: Pixel Level Redo of Image and Video with Adjustable Strength

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arXiv:2610.00359v1 Announce Type: cross Abstract: Diffusion models with prompt and reference image-guided editing have seen rapid progress, yet they remain too coarse for pixel-level control. One promising direction is to incorporate a soft mask that specifies spatially varying edit strengths but training such fine-grained control demands expensive pixel-wise annotations, while existing zero-shot methods often yield unsatisfactory results. We introduce SoftPaint, a new zero-shot sampling method that leverages soft masks to enable a continuous spectrum of edits, from fully preserving the original content to completely re-synthesizing the masked region. Going beyond zero-shot inpainting methods, we design a Langevin-iteration-based sampler that respects per-pixel soft mask strengths, which applies universally to image and video diffusion models, enabling tasks such as video editing. The method is gradient-free, memory-efficient, and achieves smooth, pixel-level edits across multiple image and video backbones.

Abstract:Diffusion models with prompt and reference image-guided editing have seen rapid progress, yet they remain too coarse for pixel-level control. One promising direction is to incorporate a soft mask that specifies spatially varying edit strengths but training such fine-grained control demands expensive pixel-wise annotations, while existing zero-shot methods often yield unsatisfactory results. We introduce SoftPaint, a new zero-shot sampling method that leverages soft masks to enable a continuous spectrum of edits, from fully preserving the original content to completely re-synthesizing the masked region. Going beyond zero-shot inpainting methods, we design a Langevin-iteration-based sampler that respects per-pixel soft mask strengths, which applies universally to image and video diffusion models, enabling tasks such as video editing. The method is gradient-free, memory-efficient, and achieves smooth, pixel-level edits across multiple image and video backbones.

Graphics (cs.GR); Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV); Multimedia (cs.MM)

arXiv:2610.00359 [cs.GR]

(or arXiv:2610.00359v1 [cs.GR] for this version)

https://doi.org/10.48550/arXiv.2610.00359 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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