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The paper proposes a robot learning pipeline that uses a small amount of human play to train a behavior-cloned play policy, which then collects interaction data for a learned world model and guides model-predictive control. Its main claim is data efficiency: the authors report comparable success to reinforcement learning with 490 times less interaction data, though the evidence comes from specific tasks (underactuated pushing and in-hand reorientation) and a single multifingered hand. For readers, the practical question is whether world-model-based planning can reduce the real-robot data burden without task-specific demonstrations, and that depends on how well the results transfer beyond these benchmarks.
Dexterity from Supervised Play
arXiv:2610.22340v1 Announce Type: cross Abstract: How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, goal-conditioned policy through self-play within the learned world model. We evaluate this framework on underactuated pushing and any-to-any in-hand pose reorientation with a multifingered hand, in simulation and real world. In real world experiment, our method outperforms hindsight behavior cloning by 69.6% in success rate and achieves comparable success to reinforcement learning with 490 times less interaction data. These results demonstrate that supervised play can autonomously collect interaction data, guide model-based planning, and enable policy learning without any task-specific demonstrations or sim-to-real transfer.
Abstract:How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, goal-conditioned policy through self-play within the learned world model. We evaluate this framework on underactuated pushing and any-to-any in-hand pose reorientation with a multifingered hand, in simulation and real world. In real world experiment, our method outperforms hindsight behavior cloning by 69.6% in success rate and achieves comparable success to reinforcement learning with 490 times less interaction data. These results demonstrate that supervised play can autonomously collect interaction data, guide model-based planning, and enable policy learning without any task-specific demonstrations or sim-to-real transfer.
Robotics (cs.RO); Artificial Intelligence (cs.AI)
arXiv:2610.22340 [cs.RO]
(or arXiv:2610.22340v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2610.22340 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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