analiza aiqbench
The study finds that masked PPO beats a masked random control on only one of two Slurm traces (heterogeneous), and that no DRL variant significantly improves on the control for the homogeneous trace. Much of the apparent value of learned job selection may come from action masking rather than learning, so readers evaluating RL schedulers should include a masked random baseline. The paper's emphasis on seed-paired, non-parametric statistics is a useful methodological model for comparing learned systems.
Deep Reinforcement Learning for HPC Job Scheduling: A Statistical Evaluation
arXiv:2610.21008v1 Announce Type: new Abstract: Deep Reinforcement Learning (DRL) offers learned job selection for High-Performance Computing (HPC), but performance against heuristics alone does not establish value beyond action masking. Six DRL treatments are compared: Proximal Policy Optimization (PPO), Advantage Actor-Critic (A2C), and Deep Q-Network (DQN), each with and without masking. Three heuristics and a seed-paired masked uniform random control provide baselines across ten seeds on two real Slurm (Simple Linux Utility for Resource Management) workload traces, one homogeneous and one heterogeneous, under a common non-parametric framework. All masked treatments complete evaluation, whereas unmasked treatments are truncated. On the homogeneous trace, no masked DRL treatment significantly improves average waiting time or average and maximum bounded slowdown over the control. On the heterogeneous trace, MaskablePPO improves all three metrics relative to the control. Its average waiting time is equivalent to that of the three heuristics within a 10% margin, and its maximum bounded slowdown is 22% lower than that of Last-Come, First-Served (LCFS). MaskablePPO has the leading average waiting-time rank among complete treatments on both traces, but Nemenyi comparisons detect no significant difference from MaskableA2C. Among masked variants, MaskablePPO has the lowest recorded mean training time, while MaskableDQN has the lowest mean decision latency. These findings distinguish completion from baseline-specific scheduling gains and support including a masked random control when assessing the value of learned selection.
Abstract:Deep Reinforcement Learning (DRL) offers learned job selection for High-Performance Computing (HPC), but performance against heuristics alone does not establish value beyond action masking. Six DRL treatments are compared: Proximal Policy Optimization (PPO), Advantage Actor-Critic (A2C), and Deep Q-Network (DQN), each with and without masking. Three heuristics and a seed-paired masked uniform random control provide baselines across ten seeds on two real Slurm (Simple Linux Utility for Resource Management) workload traces, one homogeneous and one heterogeneous, under a common non-parametric framework. All masked treatments complete evaluation, whereas unmasked treatments are truncated. On the homogeneous trace, no masked DRL treatment significantly improves average waiting time or average and maximum bounded slowdown over the control. On the heterogeneous trace, MaskablePPO improves all three metrics relative to the control. Its average waiting time is equivalent to that of the three heuristics within a 10% margin, and its maximum bounded slowdown is 22% lower than that of Last-Come, First-Served (LCFS). MaskablePPO has the leading average waiting-time rank among complete treatments on both traces, but Nemenyi comparisons detect no significant difference from MaskableA2C. Among masked variants, MaskablePPO has the lowest recorded mean training time, while MaskableDQN has the lowest mean decision latency. These findings distinguish completion from baseline-specific scheduling gains and support including a masked random control when assessing the value of learned selection.
Artificial Intelligence (cs.AI)
arXiv:2610.21008 [cs.AI]
(or arXiv:2610.21008v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2610.21008 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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