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This research introduces a massive new dataset derived from smartphone slow-motion video to rigorously benchmark image deblurring models under realistic motion conditions. By exposing state-of-the-art algorithms to complex scenarios involving varying object and camera motions, the study highlights significant performance gaps that current methods struggle to address in real-world settings. The work advances computer vision by providing a critical resource for developing more robust and generalizable deep learning architectures for image restoration tasks.
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Deblurring in the Wild: A Real-World Image Deblurring Dataset from Smartphone High-Speed Videos

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2506.19445v4 Announce Type: cross Abstract: We introduce the largest real-world image deblurring dataset constructed from smartphone slow-motion videos. Using 240 frames captured over one second, we simulate realistic long-exposure blur by averaging frames to produce blurry images, while using the temporally centered frame as the sharp reference. Our dataset contains over 42,000 high-resolution blur-sharp image pairs, making it approximately 10 times larger than widely used datasets, with 8 times the amount of different scenes, including indoor and outdoor environments, with varying object and camera motions. We benchmark multiple state-of-the-art (SOTA) deblurring models on our dataset and observe significant performance degradation, highlighting the complexity and diversity of our benchmark. Our dataset serves as a challenging new benchmark to facilitate robust and generalizable deblurring models.

Abstract:We introduce the largest real-world image deblurring dataset constructed from smartphone slow-motion videos. Using 240 frames captured over one second, we simulate realistic long-exposure blur by averaging frames to produce blurry images, while using the temporally centered frame as the sharp reference. Our dataset contains over 42,000 high-resolution blur-sharp image pairs, making it approximately 10 times larger than widely used datasets, with 8 times the amount of different scenes, including indoor and outdoor environments, with varying object and camera motions. We benchmark multiple state-of-the-art (SOTA) deblurring models on our dataset and observe significant performance degradation, highlighting the complexity and diversity of our benchmark. Our dataset serves as a challenging new benchmark to facilitate robust and generalizable deblurring models.

8 pages (without references), 3 figures. Dataset this https URL

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2506.19445 [cs.CV]

(or arXiv:2506.19445v4 [cs.CV] for this version)

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