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The DAVIS framework advances humanoid robotics by demonstrating end-to-end learning of complex soccer skills using only depth imagery and proprioception, eliminating the need for separate runtime perception or planning modules. This approach effectively bridges the gap between privileged supervision and real-world deployment on hardware like the Noetix E1, addressing critical challenges in visual occlusion and viewpoint changes during dynamic contact tasks.
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DAVIS: A Depth-Only End-to-End Active-Vision Framework for Humanoid Soccer Skills

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.28175v1 Announce Type: new Abstract: Humanoid soccer contact skills require more than producing high-impact foot-ball contacts: the robot must close the loop over perception, approach, alignment, impact, and recovery while its own motion induces substantial viewpoint changes, frequent loss of the ball from view, and uncertain contact outcomes. In this work, we ask a compact yet stricter question: can a humanoid learn soccer contact skills using only a head-mounted depth image, proprioceptive history, and an optional low-dimensional task command, and directly output 25-DoF joint PD targets without extra runtime perception or planning modules? To this end, we propose DAVIS, a depth-only end-to-end framework for humanoid soccer skills that learns visibility-aware auxiliary geometry during training, and combines GT-to-prediction annealing, task curricula, and AMP-style motion priors to smoothly bridge privileged supervision and real deployment. Built on this framework, we instantiate representative soccer contact skills, including goal-directed shooting and directional dribbling, through task-specific definitions of objects, commands, rewards, and curricula, and validate them through simulation, Noetix E1 real-robot experiments, and ablations.

Abstract:Humanoid soccer contact skills require more than producing high-impact foot-ball contacts: the robot must close the loop over perception, approach, alignment, impact, and recovery while its own motion induces substantial viewpoint changes, frequent loss of the ball from view, and uncertain contact outcomes. In this work, we ask a compact yet stricter question: can a humanoid learn soccer contact skills using only a head-mounted depth image, proprioceptive history, and an optional low-dimensional task command, and directly output 25-DoF joint PD targets without extra runtime perception or planning modules? To this end, we propose DAVIS, a depth-only end-to-end framework for humanoid soccer skills that learns visibility-aware auxiliary geometry during training, and combines GT-to-prediction annealing, task curricula, and AMP-style motion priors to smoothly bridge privileged supervision and real deployment. Built on this framework, we instantiate representative soccer contact skills, including goal-directed shooting and directional dribbling, through task-specific definitions of objects, commands, rewards, and curricula, and validate them through simulation, Noetix E1 real-robot experiments, and ablations.

16 pages, 15 figures. Project page: this https URL

Robotics (cs.RO)

arXiv:2609.28175 [cs.RO]

(or arXiv:2609.28175v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.28175 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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