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This research introduces PRISM, a framework that leverages counterfactual video generation to scale humanoid loco-manipulation training by synthesizing diverse human-object interaction data from limited real-world examples. By converting imperfect visual inputs into physically plausible trajectories within a simulation environment, the system enables a single policy to generalize across novel object instances without requiring extensive real-world fine-tuning. This approach directly addresses the data scarcity bottleneck in robotic imitation learning, offering a viable path toward more capable generalist robots.
Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation
arXiv:2609.38172v1 Announce Type: new Abstract: Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach. We propose PRISM, a real-to-sim-to-real framework that overcomes this limitation by amplifying a handful of real videos into a large, diverse training set. PRISM first generates hundreds of diverse "counterfactual" human-object interaction videos via video-to-video (V2V) generation from a few exemplar real videos. Our contact-anchored real-to-sim pipeline then reconstructs both human and object motions, retargeting this imperfect video data into physically plausible trajectories. The intra-class variability across these counterfactual videos lets us train a single policy that generalizes to unseen objects within each category. We demonstrate the full pipeline by deploying this policy on a real robot without any real-world fine-tuning. Using only onboard depth observations, our humanoid picks up, carries, and drops objects, including boxes, barrels, bins, and balls, across novel instances, sizes, and initial configurations.
Abstract:Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach. We propose PRISM, a real-to-sim-to-real framework that overcomes this limitation by amplifying a handful of real videos into a large, diverse training set. PRISM first generates hundreds of diverse "counterfactual" human-object interaction videos via video-to-video (V2V) generation from a few exemplar real videos. Our contact-anchored real-to-sim pipeline then reconstructs both human and object motions, retargeting this imperfect video data into physically plausible trajectories. The intra-class variability across these counterfactual videos lets us train a single policy that generalizes to unseen objects within each category. We demonstrate the full pipeline by deploying this policy on a real robot without any real-world fine-tuning. Using only onboard depth observations, our humanoid picks up, carries, and drops objects, including boxes, barrels, bins, and balls, across novel instances, sizes, and initial configurations.
published at CoRL 2026. Project page: this https URL
Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR)
arXiv:2609.38172 [cs.RO]
(or arXiv:2609.38172v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.38172 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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