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ContactExplorer addresses a critical bottleneck in dexterous robotics by introducing a novel exploration strategy based on contact coverage rather than simple state novelty. By tracking which specific fingers interact with distinct object regions, the method significantly improves sample efficiency and success rates across multiple hand embodiments without relying on task-specific priors. This advancement represents a meaningful step toward general-purpose manipulation agents capable of robustly learning complex physical interactions.
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ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2603.10971v4 Announce Type: replace Abstract: Reinforcement learning explores effectively in domains such as Atari games, navigation, and locomotion, where novelty over states or dynamics is a sufficient signal. In contrast, dexterous manipulation requires rich physical hand--object interactions, but existing methods often suffer from unstable contact-based novelty signals, inefficient distance novelty signals, or reliance on task-specific priors. We propose ContactExplorer, a general exploration method for dexterous manipulation tasks. ContactExplorer represents contact as the intersection between object surface points and hand keypoints, encouraging dexterous hands to discover diverse and novel contact patterns, namely which fingers contact which object regions. It maintains a contact counter conditioned on discretized object states obtained via learned hash codes. This counter is leveraged in two complementary ways: (1) a count-based contact coverage reward that promotes exploration of novel contact patterns, and (2) an energy-based reaching reward that guides the agent toward under-explored contact regions. We evaluate ContactExplorer on seven contact-rich manipulation tasks and five dexterous hand embodiments. Experimental results show that ContactExplorer substantially improves sample efficiency and success rates over existing exploration methods, that it reduces the need for task-specific priors, and that it remains effective across hand embodiments and transfers to the real world. Project page is https://contact-explorer.github.io.

Abstract:Reinforcement learning explores effectively in domains such as Atari games, navigation, and locomotion, where novelty over states or dynamics is a sufficient signal. In contrast, dexterous manipulation requires rich physical hand--object interactions, but existing methods often suffer from unstable contact-based novelty signals, inefficient distance novelty signals, or reliance on task-specific priors. We propose ContactExplorer, a general exploration method for dexterous manipulation tasks. ContactExplorer represents contact as the intersection between object surface points and hand keypoints, encouraging dexterous hands to discover diverse and novel contact patterns, namely which fingers contact which object regions. It maintains a contact counter conditioned on discretized object states obtained via learned hash codes. This counter is leveraged in two complementary ways: (1) a count-based contact coverage reward that promotes exploration of novel contact patterns, and (2) an energy-based reaching reward that guides the agent toward under-explored contact regions. We evaluate ContactExplorer on seven contact-rich manipulation tasks and five dexterous hand embodiments. Experimental results show that ContactExplorer substantially improves sample efficiency and success rates over existing exploration methods, that it reduces the need for task-specific priors, and that it remains effective across hand embodiments and transfers to the real world. Project page is this https URL.

Robotics (cs.RO); Artificial Intelligence (cs.AI)

arXiv:2603.10971 [cs.RO]

(or arXiv:2603.10971v4 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2603.10971 Focus to learn more arXiv-issued DOI via DataCite

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