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This research advances parameterized action reinforcement learning by evaluating how single-agent algorithms like GAC, SAC, and TQC scale to multi-agent environments using a decentralized execution framework. The study identifies that while shared-experience buffers improve performance in smaller groups, computational costs rise sharply beyond five agents with diminishing returns for more complex methods. These findings provide critical insights into the efficiency trade-offs inherent when extending advanced RL architectures from single-entity tasks to collaborative or competitive multi-agent systems.
Comparative Study of Multi-Agent Actor-Critic Algorithms in Parameterized Action Reinforcement Learning
arXiv:2607.19117v1 Announce Type: new Abstract: Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
Abstract:Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
Artificial Intelligence (cs.AI)
arXiv:2607.19117 [cs.AI]
(or arXiv:2607.19117v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2607.19117 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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