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This paper introduces RECAL, a novel cross-attention layer that integrates external scene geometry into whole-body controllers to prevent collisions caused by imperfect target tracking or perception errors. By representing the robot, objects, and environment as point clouds, the system effectively balances precise motion command execution with safety constraints in complex scenarios like object carrying and adaptive locomotion. The approach demonstrates improved collision avoidance while maintaining tracking performance on both simulation and real-world Digit V3 humanoid robots.
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Collision-Aware Humanoid Whole-Body Control under Imperfect Tracking Targets

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arXiv:2609.16405v1 Announce Type: new Abstract: Humanoid robots often execute motion commands through whole-body controllers (WBCs) that track targets while maintaining balance and stability. However, most WBCs are blind to scene geometry, which can lead to collisions from imperfect target motions that are geometrically unsafe due to perception, planning, or teleoperation errors. We propose RECAL, a Robot--Environment Cross-Attention Layer that wraps a blind WBC to trade off target tracking against collision avoidance using external scene geometry. RECAL supports collision-aware tracking of floating-base and end-effector commands, including collision avoidance for held objects. It represents the robot, held objects, and environment as point clouds, using cross-attention between robot/object points and the environment to produce geometry-aware control features. In simulation, RECAL improves collision avoidance while preserving target-tracking performance across frozen-arm and adaptive-arm locomotion, object-carrying, and standing-manipulation scenarios relative to alternative geometry-aware WBC architectures. We further demonstrate the controller on a real Digit V3 humanoid robot.

Abstract:Humanoid robots often execute motion commands through whole-body controllers (WBCs) that track targets while maintaining balance and stability. However, most WBCs are blind to scene geometry, which can lead to collisions from imperfect target motions that are geometrically unsafe due to perception, planning, or teleoperation errors. We propose RECAL, a Robot--Environment Cross-Attention Layer that wraps a blind WBC to trade off target tracking against collision avoidance using external scene geometry. RECAL supports collision-aware tracking of floating-base and end-effector commands, including collision avoidance for held objects. It represents the robot, held objects, and environment as point clouds, using cross-attention between robot/object points and the environment to produce geometry-aware control features. In simulation, RECAL improves collision avoidance while preserving target-tracking performance across frozen-arm and adaptive-arm locomotion, object-carrying, and standing-manipulation scenarios relative to alternative geometry-aware WBC architectures. We further demonstrate the controller on a real Digit V3 humanoid robot.

8 pages, 4 figures, 1 table. Submitted to IEEE-RAS International Conference on Humanoid Robots (Humanoids 2026)

Robotics (cs.RO)

arXiv:2609.16405 [cs.RO]

(or arXiv:2609.16405v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.16405 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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