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CEDAR introduces a formal verification layer for embodied AI by translating natural language constraints into deterministic finite automata, enabling reliable composition of skills in dynamic environments like Minecraft. This approach reduces reliance on repeated LLM prompting by enforcing temporal and spatial rules through executable state machines rather than free-form code generation. By grounding instructions as regular languages, the framework offers a robust method for maintaining complex user-imposed constraints that standard generative agents often fail to preserve.
CEDAR: Automata as Verifiable Interfaces for Language-Guided Embodied Action
arXiv:2608.27797v1 Announce Type: new Abstract: Natural-language tasking of embodied agents is rarely just goal specification: users also impose constraints that must persist while the world changes. Code-generating LLM agents can produce plausible behaviors for such instructions, but their free-form programs provide no stable object to verify, compose with new constraints, or repair from a failing trace. We present CEDAR, a counterexample-guided framework that grounds instructions as regular languages over environment event traces. CEDAR uses a language model for semantic judgments and execution traces for correction, then represents both skills and specifications as deterministic finite automata. This turns constraints into executable finite-state objects: a learned skill can be intersected with a learned sleep at night or stay in this biome specification, yielding a controller that enforces the learned constraint by construction rather than by repeated prompting. In Minecraft, with the same simulator/API observations available to a program-generating baseline, CEDAR maintains temporal and spatial constraints that the baseline fails to preserve and amortizes reuse of learned skills, reducing cumulative LLM queries. These results suggest that regular languages offer a practical verification layer between natural-language instructions and embodied-agent policies.
Abstract:Natural-language tasking of embodied agents is rarely just goal specification: users also impose constraints that must persist while the world changes. Code-generating LLM agents can produce plausible behaviors for such instructions, but their free-form programs provide no stable object to verify, compose with new constraints, or repair from a failing trace. We present CEDAR, a counterexample-guided framework that grounds instructions as regular languages over environment event traces. CEDAR uses a language model for semantic judgments and execution traces for correction, then represents both skills and specifications as deterministic finite automata. This turns constraints into executable finite-state objects: a learned skill can be intersected with a learned sleep at night or stay in this biome specification, yielding a controller that enforces the learned constraint by construction rather than by repeated prompting. In Minecraft, with the same simulator/API observations available to a program-generating baseline, CEDAR maintains temporal and spatial constraints that the baseline fails to preserve and amortizes reuse of learned skills, reducing cumulative LLM queries. These results suggest that regular languages offer a practical verification layer between natural-language instructions and embodied-agent policies.
Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Formal Languages and Automata Theory (cs.FL)
arXiv:2608.27797 [cs.AI]
(or arXiv:2608.27797v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2608.27797 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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