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This research evaluates large language models on navigating vast, unindexed document collections using the "Wikipedia Game" framework, highlighting their limitations in specialist domains compared to human performance. While top-tier models achieved results comparable to humans, the study underscores that current navigation capabilities remain fragile across different languages and topics without significant indexing support. The work provides open-source tools for constructing local citation graphs, offering a transparent alternative to third-party APIs for evaluating retrieval strategies.
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Can Language Models Play the Wikipedia Game?

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2610.13948v1 Announce Type: new Abstract: Language models increasingly support or automate information retrieval from document collections too large to index. This task is difficult when it requires specialist linguistic or scientific knowledge. We used the Wikipedia Game to test language models on an analogous information retrieval task. In the game, players must reach a target article using only article links. We compared sentence embedding models and LLMs across five Wikipedia languages and five academic-literature datasets. We construct very large local graphs of Wikipedia pages and of paper citations using OpenAlex and provide code to build and navigate them. This allows the study of language models' navigation capabilities without relying on third-party APIs. We compared the models with human and TF-IDF benchmarks. The Wikipedia Game format enables robust comparisons across techniques, languages, and domains. No model significantly outperformed humans, although the best models (GPT-o3 mini, GPT-4o, QwQ:32B, and DeepSeek-R1:70B) achieved comparable success. Performance and rankings varied across languages and topics, with implications for practitioners utilising these techniques.

Title:Can Language Models Play the Wikipedia Game?

Abstract:Language models increasingly support or automate information retrieval from document collections too large to index. This task is difficult when it requires specialist linguistic or scientific knowledge. We used the Wikipedia Game to test language models on an analogous information retrieval task. In the game, players must reach a target article using only article links. We compared sentence embedding models and LLMs across five Wikipedia languages and five academic-literature datasets. We construct very large local graphs of Wikipedia pages and of paper citations using OpenAlex and provide code to build and navigate them. This allows the study of language models' navigation capabilities without relying on third-party APIs. We compared the models with human and TF-IDF benchmarks. The Wikipedia Game format enables robust comparisons across techniques, languages, and domains. No model significantly outperformed humans, although the best models (GPT-o3 mini, GPT-4o, QwQ:32B, and DeepSeek-R1:70B) achieved comparable success. Performance and rankings varied across languages and topics, with implications for practitioners utilising these techniques.

Artificial Intelligence (cs.AI); Information Retrieval (cs.IR)

arXiv:2610.13948 [cs.AI]

(or arXiv:2610.13948v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2610.13948 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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