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This research demonstrates how human neurobehavioral data derived from fMRI can quantitatively calibrate guilt signals in multi-agent reinforcement learning, significantly improving agents' alignment with prosocial behavior compared to heuristic or zero-reward baselines. By treating neural priors as constraints on reward shaping, the study offers a rigorous method for transferring biological social understanding into artificial cooperative systems without relying on arbitrary parameter tuning.
Calibrating Artificial Guilt: Neurally Grounded Reward Shaping for Prosocial Multi-Agent Reinforcement Learning
arXiv:2608.04663v1 Announce Type: new Abstract: Cooperative multi-agent reinforcement learning often adds social terms to individual rewards, yet the scale of those terms is usually chosen by hand. We ask whether a guilt signal can instead be calibrated from human neural and behavioural data and transferred to artificial agents. Using the public SoDec responsibility fMRI dataset (40 participants), we fit a subject-fixed-effects regression of momentary-happiness changes on outcome-type counts and recover a guilt weight as the Partner-negative minus Social-negative contrast ($\hat{w}=1.118$, Cohen's $d=0.214$). We embed this weight in a two-agent Social Lottery environment and train independent Proximal Policy Optimization actor-critics under four shaping regimes: neurally calibrated, uniform constant, zero (selfish), and a unit-coefficient oracle. Across 1{,}000 evaluation episodes per condition, the calibrated agents track the human Social safe-choice rate most closely ($0.459$ vs.\ human $0.484$; $\mathrm{KL}=0.0012$), while the other three conditions deviate by one to three orders of magnitude in KL. Human neurobehavioural priors can therefore act as quantitative constraints on prosocial reward shaping.
Abstract:Cooperative multi-agent reinforcement learning often adds social terms to individual rewards, yet the scale of those terms is usually chosen by hand. We ask whether a guilt signal can instead be calibrated from human neural and behavioural data and transferred to artificial agents. Using the public SoDec responsibility fMRI dataset (40 participants), we fit a subject-fixed-effects regression of momentary-happiness changes on outcome-type counts and recover a guilt weight as the Partner-negative minus Social-negative contrast ($\hat{w}=1.118$, Cohen's $d=0.214$). We embed this weight in a two-agent Social Lottery environment and train independent Proximal Policy Optimization actor-critics under four shaping regimes: neurally calibrated, uniform constant, zero (selfish), and a unit-coefficient oracle. Across 1{,}000 evaluation episodes per condition, the calibrated agents track the human Social safe-choice rate most closely ($0.459$ vs.\ human $0.484$; $\mathrm{KL}=0.0012$), while the other three conditions deviate by one to three orders of magnitude in KL. Human neurobehavioural priors can therefore act as quantitative constraints on prosocial reward shaping.
Artificial Intelligence (cs.AI)
arXiv:2608.04663 [cs.AI]
(or arXiv:2608.04663v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2608.04663 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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