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BVR Sim introduces a high-throughput, open-source environment for training reinforcement learning agents in heterogeneous beyond-visual-range air combat scenarios. By supporting multiple aircraft models and offering accelerated C++ backends, it enables efficient simulation of complex multi-agent dynamics essential for advancing autonomous aerial systems research. This tool facilitates the transferability of policies across different platforms without retraining, addressing key challenges in partial observability and long-horizon decision-making.
BVR Sim: An Open and High-Throughput Environment for Heterogeneous Air-Combat Reinforcement Learning
arXiv:2608.25419v1 Announce Type: cross Abstract: Beyond-visual-range (BVR) air combat is a challenging reinforcement-learning domain characterized by partial observability, long-horizon decision making, energy management, and limited weapons. We present BVR Sim, an open-source Gymnasium-style environment designed for heterogeneous air-combat reinforcement learning. BVR Sim supports multiple JSBSim aircraft models, including the F-15, F-16, F/A-18, and F-22, with configurable weapons, sensors, controllers, and opponents. A unified tactical action interface specifies desired heading, altitude, speed, and weapon release above aircraft-specific inner-loop controllers, enabling policies to operate across heterogeneous platforms. The environment provides interchangeable Python and accelerated C++ backends, entity-oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi-agent learning frameworks. At a 0.4-s decision interval, the C++ backend achieves 104 simulated seconds per wall-clock second in 1-vs-1 and remains practical through 10-vs-10 scenarios. A policy trained only on the F-16 transfers without retraining to four unseen aircraft, reaching a 45.5% mean win rate with aircraft-specific controller adaptation. MAPPO and HAPPO experiments further verify end-to-end compatibility with standard multi-agent reinforcement-learning pipelines.
Abstract:Beyond-visual-range (BVR) air combat is a challenging reinforcement-learning domain characterized by partial observability, long-horizon decision making, energy management, and limited weapons. We present BVR Sim, an open-source Gymnasium-style environment designed for heterogeneous air-combat reinforcement learning. BVR Sim supports multiple JSBSim aircraft models, including the F-15, F-16, F/A-18, and F-22, with configurable weapons, sensors, controllers, and opponents. A unified tactical action interface specifies desired heading, altitude, speed, and weapon release above aircraft-specific inner-loop controllers, enabling policies to operate across heterogeneous platforms. The environment provides interchangeable Python and accelerated C++ backends, entity-oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi-agent learning frameworks. At a 0.4-s decision interval, the C++ backend achieves 104 simulated seconds per wall-clock second in 1-vs-1 and remains practical through 10-vs-10 scenarios. A policy trained only on the F-16 transfers without retraining to four unseen aircraft, reaching a 45.5% mean win rate with aircraft-specific controller adaptation. MAPPO and HAPPO experiments further verify end-to-end compatibility with standard multi-agent reinforcement-learning pipelines.
9 pages, 4 figures, 4 tables. Code and reproducibility artifacts available at the project repository
Multiagent Systems (cs.MA); Machine Learning (cs.LG)
arXiv:2608.25419 [cs.MA]
(or arXiv:2608.25419v1 [cs.MA] for this version)
https://doi.org/10.48550/arXiv.2608.25419 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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