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This paper presents Bridge, an open-source humanoid platform that resolves the hardware-software decoupling bottleneck through a novel morphology-control co-design framework. By optimizing physical structure alongside whole-body control policies using human behavioral data, the system achieves superior kinematic fidelity and dynamic balance compared to existing baselines like K1 and Toddlerbot. The release of both the robot design and its control policy offers a significant resource for advancing general-purpose embodied AI.
BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AI
arXiv:2609.03497v1 Announce Type: cross Abstract: Developing humanoid robots capable of leveraging human behavioral data is essential for general-purpose embodiment, yet conventional development remains bottlenecked by a decoupled paradigm that isolates hardware design from whole-body control. This approach leads to suboptimal systems that compromise human-like fluidity and agility. To bridge this gap, we introduce a data-driven morphology-control co-design framework that optimizes humanoid morphology for human-like movement. To quantify morphological fidelity, we also introduce a novel metric that jointly considers kinematic retargeting fidelity to human motion and dynamic tracking performance. Our framework achieves state-of-the-art (SOTA) performance across all metrics compared to baseline humanoids (Bumi, K1, and Toddlerbot). Finally, we realize this design in Bridge, an open-source, 88cm-tall humanoid platform released alongside its control policy. We demonstrate that Bridge captures human motion data with superior fidelity, exhibiting exceptional performance across foundational locomotion, robust balance, and highly dynamic maneuvers. Videos and open-source materials: https://sites.google.com/view/bridgerobot.
Abstract:Developing humanoid robots capable of leveraging human behavioral data is essential for general-purpose embodiment, yet conventional development remains bottlenecked by a decoupled paradigm that isolates hardware design from whole-body control. This approach leads to suboptimal systems that compromise human-like fluidity and agility. To bridge this gap, we introduce a data-driven morphology-control co-design framework that optimizes humanoid morphology for human-like movement. To quantify morphological fidelity, we also introduce a novel metric that jointly considers kinematic retargeting fidelity to human motion and dynamic tracking performance. Our framework achieves state-of-the-art (SOTA) performance across all metrics compared to baseline humanoids (Bumi, K1, and Toddlerbot). Finally, we realize this design in Bridge, an open-source, 88cm-tall humanoid platform released alongside its control policy. We demonstrate that Bridge captures human motion data with superior fidelity, exhibiting exceptional performance across foundational locomotion, robust balance, and highly dynamic maneuvers. Videos and open-source materials: this https URL.
Robotics (cs.RO); Artificial Intelligence (cs.AI)
arXiv:2609.03497 [cs.RO]
(or arXiv:2609.03497v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.03497 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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