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This research advances robotics by solving the challenge of intercepting moving targets in dense crowds using online Partially Observable Markov Decision Processes (POMDPs). The study demonstrates that unified planners which jointly optimize steering and speed significantly outperform sequential approaches at high densities, addressing critical limitations in spatial restriction. These findings are vital for developing autonomous agents capable of safe navigation and interaction within complex human environments.
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Beyond Fixed Goal Delivery: Online POMDP Planning for Target Interception in Crowds

arXiv3 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2607.18517v1 Announce Type: new Abstract: Target interception in crowded environments requires reaching a moving objective while navigating among multiple uncertain human agents. Since human navigation intent is not directly observable, the robot must reason over multiple possible future interaction outcomes. We formulate interception in crowds as a partially observable Markov decision process and solve it online using tree search under a fixed computational budget. In this setting, the action-space structure directly shapes the search tree and how computational effort is allocated. We perform a controlled comparison between a sequential path-speed planner, which first plans a spatial path and then modulates speed along it, and a unified planner that jointly branches over steering and speed within tree search. Across simulations with up to 200 humans, both approaches perform similarly at low crowd density but diverge sharply as density increases. At the highest crowd density, the sequential planner has a safe-interception rate 31 percentage points lower and requires 44% more time than the unified steering-speed planner, revealing a structural limitation of spatial restriction. Project webpage: https://tic-planning.github.io/

Abstract:Target interception in crowded environments requires reaching a moving objective while navigating among multiple uncertain human agents. Since human navigation intent is not directly observable, the robot must reason over multiple possible future interaction outcomes. We formulate interception in crowds as a partially observable Markov decision process and solve it online using tree search under a fixed computational budget. In this setting, the action-space structure directly shapes the search tree and how computational effort is allocated. We perform a controlled comparison between a sequential path-speed planner, which first plans a spatial path and then modulates speed along it, and a unified planner that jointly branches over steering and speed within tree search. Across simulations with up to 200 humans, both approaches perform similarly at low crowd density but diverge sharply as density increases. At the highest crowd density, the sequential planner has a safe-interception rate 31 percentage points lower and requires 44% more time than the unified steering-speed planner, revealing a structural limitation of spatial restriction. Project webpage: this https URL

Robotics (cs.RO)

arXiv:2607.18517 [cs.RO]

(or arXiv:2607.18517v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2607.18517 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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