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This research introduces FRUITNJA, a GPU-accelerated sampling-based planner designed for real-time robotic interception of moving objects under strict actuator constraints. By utilizing exact cubic edge representations and risk-aware objectives to handle uncertainty in object trajectories, the system achieves superior interception rates compared to existing baselines in dynamic environments. The work advances the field of dynamic manipulation by solving high-speed kinodynamic planning problems essential for next-generation autonomous robotics.
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Becoming a Fruit Ninja: Real-Time Probabilistic Kinodynamic Planning for Manipulator Projectile Interception

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.22608v1 Announce Type: new Abstract: Projectile interception is a challenging dynamic manipulation problem. Intercepting a thrown object with a robot arm requires reaching a point on the object's path as the object passes through it. Slicing also fixes the blade's velocity and orientation at contact. The goal is therefore a subset of the states of the robot and arrival times that moves as the object falls, and the arm must reach it within its actuator limits in milliseconds. We present FRUITNINJA, an anytime sampling-based planner that grows a tree on the GPU in batches toward the interception manifold. Each edge is an exact cubic whose travel time is found by a parallel search against the arm's dynamics, so every edge satisfies the actuator limits. Plans are ranked by a risk-aware objective over the uncertainty in the object's position and the arm's arrival time. We evaluate on a Franka Research 3 against six baselines in a calibrated real-time simulator, where FRUITNINJA cuts 96.7% of tosses in the open and 68.3% among five obstacles, versus the best baseline's 68.3% and 35.0% respectively.

Abstract:Projectile interception is a challenging dynamic manipulation problem. Intercepting a thrown object with a robot arm requires reaching a point on the object's path as the object passes through it. Slicing also fixes the blade's velocity and orientation at contact. The goal is therefore a subset of the states of the robot and arrival times that moves as the object falls, and the arm must reach it within its actuator limits in milliseconds. We present FRUITNINJA, an anytime sampling-based planner that grows a tree on the GPU in batches toward the interception manifold. Each edge is an exact cubic whose travel time is found by a parallel search against the arm's dynamics, so every edge satisfies the actuator limits. Plans are ranked by a risk-aware objective over the uncertainty in the object's position and the arm's arrival time. We evaluate on a Franka Research 3 against six baselines in a calibrated real-time simulator, where FRUITNINJA cuts 96.7% of tosses in the open and 68.3% among five obstacles, versus the best baseline's 68.3% and 35.0% respectively.

8 pages, 4 figures, 5 tables. Submitted to the 2027 IEEE International Conference on Robotics and Automation

Robotics (cs.RO)

arXiv:2609.22608 [cs.RO]

(or arXiv:2609.22608v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.22608 Focus to learn more arXiv-issued DOI via DataCite

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