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AutoWorld advances autonomous driving validation by training a self-supervised world model directly on raw LiDAR occupancy data, bypassing the information loss inherent in trajectory-based abstractions. This approach significantly improves simulation realism and diversity-aware sampling in partially observed scenarios compared to existing baselines. The framework demonstrates that grounding agent behavior in sensory context scales better with additional data than traditional conditioning methods.
AutoWorld: Learning Multi-Agent Traffic Simulation with Self-Supervised World Models
arXiv:2603.28963v2 Announce Type: replace-cross Abstract: Simulation with realistic traffic agents is essential for validating autonomous driving systems. Existing data-driven simulators learn agent behavior from higher-level abstractions such as 3D bounding boxes and polylines, inferred by upstream perception pipelines. These lossy abstractions discard sensory context that directly shapes agent behavior, limiting the distributional realism that simulation aims to reproduce. To address this limitation, we propose AutoWorld, a traffic simulation framework that grounds agent behavior in raw sensor observations through a self-supervised world model trained on LiDAR occupancy data. Given world model samples, AutoWorld constructs a coarse-to-fine predictive scene context as input to a multi-agent motion generation model. Furthermore, we designed a motion-aware latent supervision objective that enriches AutoWorld's latent representation of scene dynamics. To better exploit this latent space during inference, AutoWorld employs a cascaded Determinantal Point Process framework to guide diversity-aware sampling across both the world model and motion model. Experiments on the Waymo Sim Agents Challenge (WOSAC) demonstrate that AutoWorld achieves competitive performance, with larger gains in partially-observed scenarios where trajectory abstractions are most limited. We further show that grounding simulation in raw LiDAR through AutoWorld scales better with additional data than trajectory-only and LiDAR-conditioning baselines. Ablations confirm the contribution of each component.
Abstract:Simulation with realistic traffic agents is essential for validating autonomous driving systems. Existing data-driven simulators learn agent behavior from higher-level abstractions such as 3D bounding boxes and polylines, inferred by upstream perception pipelines. These lossy abstractions discard sensory context that directly shapes agent behavior, limiting the distributional realism that simulation aims to reproduce. To address this limitation, we propose AutoWorld, a traffic simulation framework that grounds agent behavior in raw sensor observations through a self-supervised world model trained on LiDAR occupancy data. Given world model samples, AutoWorld constructs a coarse-to-fine predictive scene context as input to a multi-agent motion generation model. Furthermore, we designed a motion-aware latent supervision objective that enriches AutoWorld's latent representation of scene dynamics. To better exploit this latent space during inference, AutoWorld employs a cascaded Determinantal Point Process framework to guide diversity-aware sampling across both the world model and motion model. Experiments on the Waymo Sim Agents Challenge (WOSAC) demonstrate that AutoWorld achieves competitive performance, with larger gains in partially-observed scenarios where trajectory abstractions are most limited. We further show that grounding simulation in raw LiDAR through AutoWorld scales better with additional data than trajectory-only and LiDAR-conditioning baselines. Ablations confirm the contribution of each component.
Robotics (cs.RO); Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)
arXiv:2603.28963 [cs.RO]
(or arXiv:2603.28963v2 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2603.28963 Focus to learn more arXiv-issued DOI via DataCite
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