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This research introduces OLIVE, a framework that fuses passive EEG data with behavioral inputs to dynamically adapt frozen vision-language models for real-time XR assistance. By jointly estimating signal reliability without offline training, the system significantly accelerates reconvergence when task conditions change, effectively extending human perceptual bandwidth in high-stakes scenarios. The study demonstrates that integrating implicit physiological signals yields faster and more reliable guidance than behavior-only approaches, marking a practical advancement in adaptive AI agents for immersive environments.
Augmenting Human Performance with an XR Agent Learning from Online Behavior and BCI Evidence
arXiv:2608.30369v1 Announce Type: new Abstract: We present OLIVE, a framework for adapting a foundation model to provide real-time assistance in temporally demanding, high-stakes, and dynamic tasks. We show that passive EEG, fused online with behavioral evidence, can meaningfully extend the number of targets users detect and engage beyond their unaided action bandwidth. OLIVE learns from both explicit behavioral signals (the targets the user shoots down in an XR first-person shooter game) and implicit physiological signals (fixation-locked EEG) to provide timely guidance, continuously adapting a frozen vision-language model's inference on which items are task-relevant by jointly estimating per-source reliability without manual labels or offline training. Through three user studies, including two live deployments of an assistive agent driven by OLIVE in XR, we show that OLIVE Pareto-dominates prior test-time adaptation frameworks, achieving the highest convergence rate at comparable convergence speed. Combining implicit physiological and explicit behavioral signals, the OLIVE agent produces the largest and most reliable within-session improvement to a user's ability to detect and engage targets, largely independent of the individual's skill. When the target switches silently, the agent that uses both behavioral and physiological signals reconverges significantly faster than the behavior-only agent (1.27 times faster on average, p = .008), restoring trustworthy guidance at the moment the task changes, precisely when reliable assistance matters most.
Abstract:We present OLIVE, a framework for adapting a foundation model to provide real-time assistance in temporally demanding, high-stakes, and dynamic tasks. We show that passive EEG, fused online with behavioral evidence, can meaningfully extend the number of targets users detect and engage beyond their unaided action bandwidth. OLIVE learns from both explicit behavioral signals (the targets the user shoots down in an XR first-person shooter game) and implicit physiological signals (fixation-locked EEG) to provide timely guidance, continuously adapting a frozen vision-language model's inference on which items are task-relevant by jointly estimating per-source reliability without manual labels or offline training. Through three user studies, including two live deployments of an assistive agent driven by OLIVE in XR, we show that OLIVE Pareto-dominates prior test-time adaptation frameworks, achieving the highest convergence rate at comparable convergence speed. Combining implicit physiological and explicit behavioral signals, the OLIVE agent produces the largest and most reliable within-session improvement to a user's ability to detect and engage targets, largely independent of the individual's skill. When the target switches silently, the agent that uses both behavioral and physiological signals reconverges significantly faster than the behavior-only agent (1.27 times faster on average, p = .008), restoring trustworthy guidance at the moment the task changes, precisely when reliable assistance matters most.
To appear in ACM UIST 2026. 30 pages, 23 figures
Artificial Intelligence (cs.AI); Human-Computer Interaction (cs.HC)
arXiv:2608.30369 [cs.AI]
(or arXiv:2608.30369v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2608.30369 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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