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This paper introduces the Audio Interaction Model, a framework designed to enable Large Audio Language Models (LALMs) to operate in an always-on perceive-decide-respond paradigm without interrupting continuous listening. By combining streaming-native data construction with asynchronous inference, the approach achieves robust spoken-instruction handling and proactive intervention across diverse audio tasks. The work represents a significant advancement in moving beyond traditional offline or specialized ASR systems toward truly interactive audio AI architectures.
Surse care acoperăarXiv, Latent Space, SiliconANGLE, NVIDIA
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Audio Interaction Model

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2606.05121v2 Announce Type: replace-cross Abstract: Audio is continuous and interactive, yet most Large Audio Language Models (LALMs) remain offline and streaming systems usually specialize in ASR or spoken dialogue. We formalize the Audio Interaction Model, an always-on perceive--decide--respond paradigm that tracks context, decides whether intervention is warranted, and responds without stopping listening. We instantiate it with Audio-Interaction and introduce SoundFlow, coupling streaming-native data construction, comprehension-aware silence/response supervision, dual-loss training, and asynchronous FIFO inference. We also construct textsc{StreamAudio-2M, a 2.6M-item, 302k-hour corpus spanning 7 capability families and 28 sub-tasks, together with Proactive-Sound-Bench. Across 8 benchmarks, Audio-Interaction remains competitive on mainstream audio tasks while enabling spoken-instruction robustness, long-stream interaction, and proactive intervention.

Abstract:Audio is continuous and interactive, yet most Large Audio Language Models (LALMs) remain offline and streaming systems usually specialize in ASR or spoken dialogue. We formalize the Audio Interaction Model, an always-on perceive--decide--respond paradigm that tracks context, decides whether intervention is warranted, and responds without stopping listening. We instantiate it with Audio-Interaction and introduce SoundFlow, coupling streaming-native data construction, comprehension-aware silence/response supervision, dual-loss training, and asynchronous FIFO inference. We also construct textsc{StreamAudio-2M, a 2.6M-item, 302k-hour corpus spanning 7 capability families and 28 sub-tasks, together with Proactive-Sound-Bench. Across 8 benchmarks, Audio-Interaction remains competitive on mainstream audio tasks while enabling spoken-instruction robustness, long-stream interaction, and proactive intervention.

Sound (cs.SD); Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Multimedia (cs.MM); Audio and Speech Processing (eess.AS)

arXiv:2606.05121 [cs.SD]

(or arXiv:2606.05121v2 [cs.SD] for this version)

https://doi.org/10.48550/arXiv.2606.05121 Focus to learn more arXiv-issued DOI via DataCite

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