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Agentsensus introduces a novel framework for multi-agent systems by merging duplicate memory records into a unified, shared store, significantly reducing storage overhead without compromising simulation fidelity. This approach addresses the scalability bottleneck in agentic story worlds where standard designs incur massive redundancy by storing every witness's perspective separately. By linking semantically relevant records and enabling true memory sharing among agents, the method offers a more efficient architecture for complex, long-running simulations involving classical literature or real-world conflict timelines.
Agentsensus: Consensus-Compressed Shared Memory for Multi-Agent Story Worlds
arXiv:2609.32297v1 Announce Type: cross Abstract: A agentic story world is a dynamic system simulating who learned what, when, and from whom -- yet the standard design gives each character a private memory stream. A shared event is therefore stored once per witness, large duplication will be incurred in terms of storage. We present Agentsensus, a story-world simulation framework in which there is an unified long-term memory. Records of the same event merge into one owned by all its witnesses, and semantically relevant memory records are linked. We evaluate on four worlds -- two classical Chinese novels, Hamlet, and a real-world conflict timeline -- run for 40 to 80 rounds against three per-character memory designs under an equal-granularity protocol. Agentsensus writes 22-44% fewer entries than the closest baseline and is the only design whose memory becomes shared (14-28% of records held by more than one character, some by 10) and linked (94-99%), at judged simulation quality indistinguishable or even better than the baselines. An ablation attributes this to the merge itself: disabling it multiplies the store by 3.1x and takes sharing to exactly zero. Sharing also compounds with the horizon rather than saturating early, rising 6% to 9% to 14% as one world is re-run at 10, 20 and 40 rounds.
Abstract:A agentic story world is a dynamic system simulating who learned what, when, and from whom -- yet the standard design gives each character a private memory stream. A shared event is therefore stored once per witness, large duplication will be incurred in terms of storage. We present Agentsensus, a story-world simulation framework in which there is an unified long-term memory. Records of the same event merge into one owned by all its witnesses, and semantically relevant memory records are linked. We evaluate on four worlds -- two classical Chinese novels, Hamlet, and a real-world conflict timeline -- run for 40 to 80 rounds against three per-character memory designs under an equal-granularity protocol. Agentsensus writes 22-44% fewer entries than the closest baseline and is the only design whose memory becomes shared (14-28% of records held by more than one character, some by 10) and linked (94-99%), at judged simulation quality indistinguishable or even better than the baselines. An ablation attributes this to the merge itself: disabling it multiplies the store by 3.1x and takes sharing to exactly zero. Sharing also compounds with the horizon rather than saturating early, rising 6% to 9% to 14% as one world is re-run at 10, 20 and 40 rounds.
32 pages, 19 figures, 9 tables. Code: this https URL
Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Multiagent Systems (cs.MA)
arXiv:2609.32297 [cs.AI]
(or arXiv:2609.32297v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2609.32297 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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