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This paper addresses the scalability challenges of deploying Vision-Language-Action (VLA) foundation models by optimizing how remote GPUs serve policies to heterogeneous robot fleets. The authors introduce Armory, a scheduling system that improves throughput by up to 18% through algorithms specifically designed for the closed-loop dynamics and varying compute demands of robotic action chunks. This work is critical for advancing practical robotics infrastructure where efficient inference on constrained edge devices determines real-world viability.
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Action Chunk Scheduling for Batched Robot Policy Serving

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2608.00337v1 Announce Type: new Abstract: Deploying robot foundation models at scale is the next step towards realizing the potential of general-purpose robots. However, Vision-Language-Action (VLA) and other foundation models are computationally demanding, and on-device compute is constrained by power and space. In this paper, we introduce the problem of serving a robot policy to multiple robots from a remote GPU and formulate it as a scheduling problem. We build Armory, a serving system validated on fleets of both simulated and real robots. Our experiments show that naive scheduling heuristics perform well when all robots are the same, but fall short when robots consume action chunks at different rates, uncovering a mismatch between conventional batching methods and the closed-loop requirements of robot policy execution. To address this, we propose a scheduling algorithm that accounts for this heterogeneity and improves overall system throughput by up to $18\%$ in real-world experiments. Additional details are available at https://gatech-rl2.github.io/actionchunkscheduling.

Abstract:Deploying robot foundation models at scale is the next step towards realizing the potential of general-purpose robots. However, Vision-Language-Action (VLA) and other foundation models are computationally demanding, and on-device compute is constrained by power and space. In this paper, we introduce the problem of serving a robot policy to multiple robots from a remote GPU and formulate it as a scheduling problem. We build Armory, a serving system validated on fleets of both simulated and real robots. Our experiments show that naive scheduling heuristics perform well when all robots are the same, but fall short when robots consume action chunks at different rates, uncovering a mismatch between conventional batching methods and the closed-loop requirements of robot policy execution. To address this, we propose a scheduling algorithm that accounts for this heterogeneity and improves overall system throughput by up to $18\%$ in real-world experiments. Additional details are available at this https URL.

Robotics (cs.RO)

arXiv:2608.00337 [cs.RO]

(or arXiv:2608.00337v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2608.00337 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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