analiza aiqbench
ACE introduces a hierarchical scene-graph architecture that solves critical deployment hurdles for LLM agents in commercial design, specifically addressing layout instability caused by flat document formats and the lack of unique ground truth in creative tasks. By integrating a content-aware router and a self-correction loop driven by instruction-following judges, the system achieves superior speed and cost efficiency while maintaining high-quality outputs preferred by human raters. This advancement represents a significant step forward in making agentic editing reliable for complex, multi-slide presentation automation without relying on brittle coordinate-based methods.
ACE: A Self-Correcting Agentic Canvas Editor for Multi-Slide Presentation Automation
arXiv:2608.24103v1 Announce Type: new Abstract: Commercial design platforms increasingly edit documents through large language model (LLM) agents, but two practical problems block reliable deployment: legacy document formats expose only \emph{flat}, absolutely positioned elements, so agents must recompute coordinates and routinely break layouts; and design has no unique ground truth, so diff-against-reference metrics penalize valid-but-different outputs. We present \textbf{ACE}, an agentic canvas editor over a \emph{hierarchical scene-graph} with a presentation-specialized action space (98 tools), paired with \textbf{CARE}, a content-aware router that feeds the agent only the relevant slice of each deck (avg.\ $\sim$89\% input-token reduction), and a \emph{self-correction} loop driven by a \emph{ground-truth-free} instruction-following (IF) judge whose natural-language critique is fed back as the next-turn instruction. With a fixed backbone, a scene-graph editor in a \emph{single turn} already matches a same-backbone \emph{agentic} HTML pipeline that iterates internally; adding self-correction lifts ACE significantly above it on instruction following (IF 4.23 vs.\ 3.81 on the full 94-task benchmark, paired $p{=}.010$, replicated by an out-of-loop judge) at 1.75$\times$ the speed and $\sim$44\% lower cost. VQ means are statistically indistinguishable, but 26 blind raters prefer ACE overall (58.7\% decisive win-rate) and prefer the self-corrected output 81\% of the time; the ranking is invariant across three judge families, and out-of-loop judges retain two-thirds of the self-correction gain, bounding circularity. 66\% of cases halt after one pass, and a strict-peak rollback removes every observed regression.
Abstract:Commercial design platforms increasingly edit documents through large language model (LLM) agents, but two practical problems block reliable deployment: legacy document formats expose only \emph{flat}, absolutely positioned elements, so agents must recompute coordinates and routinely break layouts; and design has no unique ground truth, so diff-against-reference metrics penalize valid-but-different outputs. We present \textbf{ACE}, an agentic canvas editor over a \emph{hierarchical scene-graph} with a presentation-specialized action space (98 tools), paired with \textbf{CARE}, a content-aware router that feeds the agent only the relevant slice of each deck (avg.\ $\sim$89\% input-token reduction), and a \emph{self-correction} loop driven by a \emph{ground-truth-free} instruction-following (IF) judge whose natural-language critique is fed back as the next-turn instruction. With a fixed backbone, a scene-graph editor in a \emph{single turn} already matches a same-backbone \emph{agentic} HTML pipeline that iterates internally; adding self-correction lifts ACE significantly above it on instruction following (IF 4.23 vs.\ 3.81 on the full 94-task benchmark, paired $p{=}.010$, replicated by an out-of-loop judge) at 1.75$\times$ the speed and $\sim$44\% lower cost. VQ means are statistically indistinguishable, but 26 blind raters prefer ACE overall (58.7\% decisive win-rate) and prefer the self-corrected output 81\% of the time; the ranking is invariant across three judge families, and out-of-loop judges retain two-thirds of the self-correction gain, bounding circularity. 66\% of cases halt after one pass, and a strict-peak rollback removes every observed regression.
Artificial Intelligence (cs.AI)
arXiv:2608.24103 [cs.AI]
(or arXiv:2608.24103v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2608.24103 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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