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This research presents the first integrated spiking neural controller capable of simultaneously managing bipedal locomotion and arm manipulation on a full-scale humanoid platform. By leveraging the Neural Engineering Framework and a biologically grounded basal ganglia model, the system successfully demonstrates dynamic task switching between walking and reaching in simulation. The architecture's compatibility with neuromorphic hardware suggests a viable path toward future low-power, energy-efficient robotic deployments.
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A Spiking Neural Architecture for Coordinating Arm and Locomotor Control

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2606.11034v1 Announce Type: new Abstract: Spiking Neural Networks (SNNs) coupled with neuromorphic hardware offer energy-efficient solutions for humanoid robot control. However, existing SNN-based motor control systems address bipedal locomotion and arm control in isolation, leaving integrated control of both unaddressed. We present a spiking architecture that coordinates force-based arm control and bipedal locomotion in a simulated humanoid, using the Neural Engineering Framework (NEF) and Semantic Pointer Architecture (SPA). High-level action selection between locomotor and arm control is mediated by a biologically grounded spiking basal ganglia model. We validate the system through co-simulation of Nengo, for the neural control, and Isaac Sim, demonstrating successful target reaching, continuous digit drawing, path-following locomotion, and finally, switching between walking and arm control via basal ganglia disinhibition. To our knowledge, this is the first integrated spiking controller to combine bipedal locomotion and arm control on a full-scale humanoid platform. The full spike-based implementation enables future deployment on low-power neuromorphic hardware.

Abstract:Spiking Neural Networks (SNNs) coupled with neuromorphic hardware offer energy-efficient solutions for humanoid robot control. However, existing SNN-based motor control systems address bipedal locomotion and arm control in isolation, leaving integrated control of both unaddressed. We present a spiking architecture that coordinates force-based arm control and bipedal locomotion in a simulated humanoid, using the Neural Engineering Framework (NEF) and Semantic Pointer Architecture (SPA). High-level action selection between locomotor and arm control is mediated by a biologically grounded spiking basal ganglia model. We validate the system through co-simulation of Nengo, for the neural control, and Isaac Sim, demonstrating successful target reaching, continuous digit drawing, path-following locomotion, and finally, switching between walking and arm control via basal ganglia disinhibition. To our knowledge, this is the first integrated spiking controller to combine bipedal locomotion and arm control on a full-scale humanoid platform. The full spike-based implementation enables future deployment on low-power neuromorphic hardware.

Robotics (cs.RO); Neural and Evolutionary Computing (cs.NE)

arXiv:2606.11034 [cs.RO]

(or arXiv:2606.11034v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2606.11034 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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