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This research introduces a model-driven framework using hybrid genetic algorithms to automate the generation of families of reinforcement learning environments, addressing scalability issues in virtual training systems. By encoding mutations and constraints as model transformations, the approach streamlines the creation of diverse scenarios necessary for robust agent convergence without manual intervention. The method demonstrates practical utility in complex domains like wildfire mitigation and curriculum learning, offering a significant advancement in software-intensive RL infrastructure.
A Model-Driven Approach for Developing Families of Reinforcement Learning Environments
arXiv:2606.20324v2 Announce Type: replace-cross Abstract: Virtual training environments are software-intensive systems in which reinforcement learning (RL) agents learn, adapt, and demonstrate meaningful behavior. Virtual training environments offer a safe and cost-efficient alternative to training agents in real-world settings. However, to converge, most realistic RL problems require training in multiple, mostly similar but slightly different environments - i.e., families of environment variants. The typical development process of environment families is a labor-intensive and error-prone manual endeavor that does not scale well. To alleviate these issues, in this paper, we propose a model-driven approach for developing families of RL training environments. To obtain the family of environments, we develop an approach and prototype tool. In our approach, a hybrid genetic algorithm - a combination of population-based global search and heuristic local search - generates environment families. Mutations and constraints are expressed as model transformations and are operationalized into a search process by a state-of-the-art model transformation engine. We demonstrate the soundness of our approach in a wildfire mitigation scenario and curriculum learning - a particular learning paradigm that relies on environment families.
Abstract:Virtual training environments are software-intensive systems in which reinforcement learning (RL) agents learn, adapt, and demonstrate meaningful behavior. Virtual training environments offer a safe and cost-efficient alternative to training agents in real-world settings. However, to converge, most realistic RL problems require training in multiple, mostly similar but slightly different environments - i.e., families of environment variants. The typical development process of environment families is a labor-intensive and error-prone manual endeavor that does not scale well. To alleviate these issues, in this paper, we propose a model-driven approach for developing families of RL training environments. To obtain the family of environments, we develop an approach and prototype tool. In our approach, a hybrid genetic algorithm - a combination of population-based global search and heuristic local search - generates environment families. Mutations and constraints are expressed as model transformations and are operationalized into a search process by a state-of-the-art model transformation engine. We demonstrate the soundness of our approach in a wildfire mitigation scenario and curriculum learning - a particular learning paradigm that relies on environment families.
Software Engineering (cs.SE); Machine Learning (cs.LG)
arXiv:2606.20324 [cs.SE]
(or arXiv:2606.20324v2 [cs.SE] for this version)
https://doi.org/10.48550/arXiv.2606.20324 Focus to learn more arXiv-issued DOI via DataCite
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