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This paper establishes a constant-competitive randomized algorithm (Theta(1)) for dynamic Mixture-of-Experts serving, resolving an open question regarding the performance bounds of replica GPU allocation. By formalizing the proof in Lean 4 and providing deterministic rational controls alongside independent replays, it offers rigorous mathematical guarantees essential for optimizing large-scale MoE model inference.
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A Constant-Competitive Algorithm for Dynamic Mixture-of-Experts Serving

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arXiv:2608.16947v1 Announce Type: cross Abstract: Huang, Lou, and Xiao introduced Dynamic Mixture-of-Experts Serving and gave an O(sqrt(log k))-competitive randomized algorithm for its integral primal problem, where k is the number of replica GPUs beyond the mandatory copy of each expert. Their matching lower barrier applies to an auxiliary dual and leaves the primal order open. We prove that the randomized primal competitive ratio is in fact Theta(1) for arbitrary numbers of experts. The upper bound reduces reciprocal-max service costs to chasing positive bodies with covering row sparsity two. A finite tangent envelope approximates each reciprocal epigraph within a constant factor, summable positive resets convert accumulated service into movement, and a nonexpansive balanced projection removes the positive-body algorithm's resource augmentation. Combining the resulting fractional path with Lazy Threshold Rounding gives E[ALG] <= 10 C_PB OPT + (5 C_PB + 2) k + 16, where C_PB is the absolute constant from Chasing Positive Bodies at resource augmentation one and covering sparsity two. The full reduction, rounding composition, and quantified main theorem are machine-checked in Lean 4 relative to exact formal interfaces for the two cited source theorems. Deterministic rational controls and a fresh independent replay accompany the formal proof.

Abstract:Huang, Lou, and Xiao introduced Dynamic Mixture-of-Experts Serving and gave an O(sqrt(log k))-competitive randomized algorithm for its integral primal problem, where k is the number of replica GPUs beyond the mandatory copy of each expert. Their matching lower barrier applies to an auxiliary dual and leaves the primal order open. We prove that the randomized primal competitive ratio is in fact Theta(1) for arbitrary numbers of experts. The upper bound reduces reciprocal-max service costs to chasing positive bodies with covering row sparsity two. A finite tangent envelope approximates each reciprocal epigraph within a constant factor, summable positive resets convert accumulated service into movement, and a nonexpansive balanced projection removes the positive-body algorithm's resource augmentation. Combining the resulting fractional path with Lazy Threshold Rounding gives E[ALG] <= 10 C_PB OPT + (5 C_PB + 2) k + 16, where C_PB is the absolute constant from Chasing Positive Bodies at resource augmentation one and covering sparsity two. The full reduction, rounding composition, and quantified main theorem are machine-checked in Lean 4 relative to exact formal interfaces for the two cited source theorems. Deterministic rational controls and a fresh independent replay accompany the formal proof.

7 pages. The new Dynamic MoE reduction and quantified main theorem are checked in Lean 4 relative to exact formal interfaces for the cited Chasing Positive Bodies theorem and Lazy Threshold Rounding lemma. A separate reproducibility archive contains the pinned-source bootstrap, exact controls, proofs, tests, and canonical SHA-256 manifests

Data Structures and Algorithms (cs.DS); Machine Learning (cs.LG)

arXiv:2608.16947 [cs.DS]

(or arXiv:2608.16947v1 [cs.DS] for this version)

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