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This research focuses on applying advanced eye-tracking algorithms and vestibulo-ocular reflex modeling to control powered neck exoskeletons, addressing a specific challenge in assistive robotics through machine learning personalization. The study validates a novel controller design that improves motion intent detection accuracy by leveraging biobehavioral data rather than traditional hand-held inputs. By enabling more natural head-neck coordination for users with muscle weakness, this work represents a significant advancement in adaptive robotic systems driven by computer vision and control theory.
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A Biomimetic Gaze Control to Restore Head-Neck Movements

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2610.04022v1 Announce Type: new Abstract: Powered neck exoskeletons are developed to restore head-neck motions for those with neck muscle weakness. Current methods using hand-held input devices to control these robotic systems are unintuitive or non-viable for these populations. Alternatively, the eyes coordinate with the head to accomplish many daily tasks. Therefore, movements of the eyes can be a useful signal to control the neck exoskeletons without needing to use the hands. However, previous control models lack biobehavioral basis as well as means to personalize the control behavior, causing unnatural head-neck movements. This paper presents a novel eye-tracking controller design leveraging the vestibulo-ocular reflex to emulate natural eyehead coordination. Personalization tools were also designed, consisting of sliders to allow users to adjust the parameters of this controller. Here, we present the technical design and validation of this system in human users. Compared to the previous eye-tracking model, the new controller provides natural head motions personalized to the user through more natural velocity profiles and a 24 percent average increase of accurate motion intent detection. This system provides a powerful platform for studying eye-tracking controllers in the context of personalization and preference, and ultimately restoring the lost head-neck mobility in patient populations.

Abstract:Powered neck exoskeletons are developed to restore head-neck motions for those with neck muscle weakness. Current methods using hand-held input devices to control these robotic systems are unintuitive or non-viable for these populations. Alternatively, the eyes coordinate with the head to accomplish many daily tasks. Therefore, movements of the eyes can be a useful signal to control the neck exoskeletons without needing to use the hands. However, previous control models lack biobehavioral basis as well as means to personalize the control behavior, causing unnatural head-neck movements. This paper presents a novel eye-tracking controller design leveraging the vestibulo-ocular reflex to emulate natural eyehead coordination. Personalization tools were also designed, consisting of sliders to allow users to adjust the parameters of this controller. Here, we present the technical design and validation of this system in human users. Compared to the previous eye-tracking model, the new controller provides natural head motions personalized to the user through more natural velocity profiles and a 24 percent average increase of accurate motion intent detection. This system provides a powerful platform for studying eye-tracking controllers in the context of personalization and preference, and ultimately restoring the lost head-neck mobility in patient populations.

Robotics (cs.RO)

arXiv:2610.04022 [cs.RO]

(or arXiv:2610.04022v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.04022 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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