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This research presents a novel approach to generating physically plausible grasp trajectories for high-DoF robotic hands by warping single successful demonstrations rather than planning step-by-step. By leveraging one-step PPO training across thousands of objects, the method significantly reduces error accumulation in open-loop execution, achieving top-tier success rates on unseen test sets. The work advances robot learning efficiency and generalization, marking a significant step toward practical dexterous manipulation in simulation environments.
2nd Place Solution to the HANDS 2026 Workshop Challenge-Dexterous Grasp Motion Track: Single-Shot Trajectory Warping for Grasp Motion Generation
arXiv:2609.21511v1 Announce Type: cross Abstract: This report describes our 2nd place solution to the HANDS 2026 workshop challenge (Dexterous Grasp Motion track) in conjunction with ECCV 2026. In this challenge, we address grasp motion generation for the 12-DoF LinkerHand O6, aiming to produce physically plausible reach-and-lift trajectories for unseen objects from randomized initial hand poses in simulation. This task is particularly challenging because each grasp requires a per-step policy to make approximately $70$ twelve-dimensional decisions, with errors accumulating over time, while test objects and physical dynamics may differ from those encountered during training. To address these challenges, we propose editing a single successful GraspM3 demonstration instead of generating the motion step by step: a policy observes the object once and outputs a 12-D warp of the demonstration, which is then replayed open-loop. Moreover, we train the warp policy with one-step PPO over all $4{,}824$ training objects in parallel. As a result, our method achieved success rates of $94.61\%$ on the easy track, the highest of all submissions, and $57.18\%$ on the hard track of the private test set.
Abstract:This report describes our 2nd place solution to the HANDS 2026 workshop challenge (Dexterous Grasp Motion track) in conjunction with ECCV 2026. In this challenge, we address grasp motion generation for the 12-DoF LinkerHand O6, aiming to produce physically plausible reach-and-lift trajectories for unseen objects from randomized initial hand poses in simulation. This task is particularly challenging because each grasp requires a per-step policy to make approximately $70$ twelve-dimensional decisions, with errors accumulating over time, while test objects and physical dynamics may differ from those encountered during training. To address these challenges, we propose editing a single successful GraspM3 demonstration instead of generating the motion step by step: a policy observes the object once and outputs a 12-D warp of the demonstration, which is then replayed open-loop. Moreover, we train the warp policy with one-step PPO over all $4{,}824$ training objects in parallel. As a result, our method achieved success rates of $94.61\%$ on the easy track, the highest of all submissions, and $57.18\%$ on the hard track of the private test set.
Robotics (cs.RO); Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV)
arXiv:2609.21511 [cs.RO]
(or arXiv:2609.21511v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.21511 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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